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	<title>EVE Online Guides</title>
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	<description>EVE Online Guides, Help, Tips and Reviews! Where To Start, How To Make Billions of EVE Isk Fast, How To Defeat Your Enemies, Plus Heaps More...</description>
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		<title>Make Billions Of Isk with EVE Trading. The EVE Online Trading Guide</title>
		<link>http://eveonline-guides.com/2009/11/20/eve-trading-guide/</link>
		<comments>http://eveonline-guides.com/2009/11/20/eve-trading-guide/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 13:13:41 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[EVE Online Guides]]></category>
		<category><![CDATA[eve online trading]]></category>
		<category><![CDATA[eve trading]]></category>
		<category><![CDATA[eve trading guide]]></category>
		<category><![CDATA[make isk trading]]></category>

		<guid isPermaLink="false">http://eveonline-guides.com/?p=52</guid>
		<description><![CDATA[There are a whole host of ways to make Isk in EVE with little to no effort. Personally the best and most lucrative way to make billions of EVE Isk, with the least amount of effort, is through EVE Online Trading. The information in my EVE Trading guide is designed to make you billions of EVE Isk [...]]]></description>
			<content:encoded><![CDATA[<p>There are a whole host of ways to make Isk in <span style="font-style: italic;">EVE</span> with little to no effort. <strong>Personally the best and most lucrative way to make billions of EVE Isk, with the least amount of effort, is through EVE Online Trading.</strong> The information in my EVE Trading guide is designed to make you billions of EVE Isk with minimal effort. This EVE Trading guide is based upon my personal opinion, experience and the consolidation of the best information available online.</p>
<h1 style="text-align: center;"><span style="color: #000080;">WAIT! </span></h1>
<h1 style="text-align: center;"><span style="color: #000080;">Do You Want To Fast Track Yourself To Billions of Isk on Auto-Pilot? Well The Only Way is To Learn from A Master. I Can Introduce You To The Person Who Taught Me Everything I Know&#8230;&#8230;. </span></h1>
<p><span id="more-52"></span></p>
<h1 style="text-align: center;"><a href="http://eveonline-guides.com/eve-billionaire-review/"><span style="color: #000080;">&#8230;&#8230;..EVE Billionaire &#8211; Ckeck out My Review Click Here</span></a></h1>
<p><img class="alignright size-medium wp-image-117" title="ore-covetor" src="http://eveonline-guides.com/wp-content/uploads/2010/02/ore-covetor-3-300x225.jpg" alt="ore-covetor" width="300" height="225" />Basically successful EVE Trading comes down to buying cheap and selling high, while just sitting in a station. It takes little effort apart from learning the market, timing your buying and selling, and increasing your profit through selecting the right skills. This simple tactic works in all economy driven MMO&#8217;s and real life too.</p>
<p>I have learned many EVE Isk making trade tricks from the richest EVE players to date, they might differ a bit from your experiences and opinion, but they work, and work extremely well. I always say<strong> &#8220;if you want the best you have to learn from the best&#8221;</strong>.</p>
<p>I am disclosing some of my personal, closely kept secrets for you to use. Some of the really secret and lucrative techniques I use cant be revealed here due to copyright and legal restrictions. I can however tell you who and where I got these from, and highly recommend you read my <strong><a href="../eve-billionaire-review/" target="_self">EVE Billionaire Review today, Click Here</a></strong>.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Step 1) Create an EVE Online Trading Character/Alt</strong></span></p>
<p><strong><span style="color: #ff0000;">Please note that it is not a necessary requirement to make a trader build</span></strong>. I still make serious money on my character and I concentrate on combat skills as I find fighting heaps more fun. Yes you take a bigger hit in broker fees but you still make tons and tons of Isk with very little effort.</p>
<p>If you do want to go full trader the following information covers the important skills etc you should use.</p>
<p><strong>What Attributes You Need</strong></p>
<p><strong>Charisma:</strong> A character&#8217;s attractiveness to others. A high charisma attribute helps in all dealings with agents and corporations.</p>
<p><strong>Willpower:</strong> (more secondary) The drive and determination useful for commanders, greatly enhancing their leadership abilities.</p>
<p><strong>Memory: </strong>(more secondary) The ability to store and retrieve data quickly and efficiently thus making complex and repetitive activities, such as manufacturing and production, easier to perform.</p>
<p><strong>Making sure you have a</strong><strong> high Charisma</strong> is the number 1 goal for any trader. It directly affects how quickly you can master the skills you need to make Billions by trading.Try to aim for significantly high Charisma, with Willpower and Memory joint second as these are often secondary attributes for your skills and occasionally primary.</p>
<p>Memory can be very important if you are going into heavy manufacturing.</p>
<p><strong>What Skills to Pick</strong></p>
<p><span style="text-decoration: underline;"><strong>Accounting:</strong> </span>Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%.<br />
<strong>Primary Attribute:Charisma<br />
</strong><strong>Secondary Attribute: Memory<br />
</strong></p>
<p><span style="text-decoration: underline;"><strong>Broker Relations:</strong></span> Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order&#8217;s total value. This can be further influenced by the player&#8217;s standing towards the owner of the station where the order is entered.<br />
<strong>Primary Attribute:Willpower<br />
</strong><strong>Secondary Attribute: Charisma</strong></p>
<p><span style="text-decoration: underline;"><strong>Contracting:</strong></span> This skill allows you to create formal agreements with other characters. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)<br />
<strong>Primary Attribute:Charisma<br />
</strong><strong>Secondary Attribute: Willpower</strong></p>
<p><strong><span style="text-decoration: underline;">Corporation Contracting:</span> </strong>You are familiar with the intricacies of formalizing contracts between your corporation and other entities. For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60.<br />
<strong>Primary Attribute:Charisma<br />
</strong><strong>Secondary Attribute: Willpower</strong></p>
<p><span style="text-decoration: underline;"><strong>Daytrading:</strong></span> Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.<br />
<strong>Primary Attribute:Charisma<br />
</strong><strong>Secondary Attribute: Memory</strong></p>
<p><strong><span style="text-decoration: underline;">Marketing:</span> </strong>Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.<br />
<strong>Primary Attribute:Charisma<br />
</strong><strong>Secondary Attribute: Memory</strong></p>
<p><span style="text-decoration: underline;"><strong>Procurement:</strong></span> Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.<br />
<strong>Primary Attribute:Charisma<br />
</strong><strong>Secondary Attribute: Memory</strong></p>
<p><strong><span style="text-decoration: underline;">Retail:</span> </strong>Ability to organize and manage market operations. Each level raises the limit of active orders by 8.<br />
<strong>Primary Attribute:Willpower<br />
</strong><strong>Secondary Attribute: Charisma</strong></p>
<p><strong><span style="text-decoration: underline;">Trade:</span> </strong>Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.<br />
<strong>Primary Attribute:Charisma<br />
</strong><strong>Secondary Attribute: Memory</strong></p>
<p><strong><img class="alignright size-medium wp-image-119" title="mining-ship" src="http://eveonline-guides.com/wp-content/uploads/2010/02/mining-ship-300x240.jpg" alt="mining-ship" width="300" height="240" /><span style="text-decoration: underline;">Tycoon:</span></strong> Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.<br />
<strong>Primary Attribute:Charisma<br />
</strong><strong>Secondary Attribute: Memory</strong></p>
<p><span style="text-decoration: underline;"><strong>Visibility:</strong></span> Skill at acquiring products remotely. Each level of skill increases your remote buy order range. Level 1 allows for the placing of buy orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.<strong> </strong></p>
<p><span style="text-decoration: underline;"><strong>Wholesale:</strong></span> Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.<br />
<strong>Primary Attribute:Charisma<br />
</strong><strong>Secondary Attribute: Memory</strong></p>
<p><strong><span style="text-decoration: underline;">Margin Trading:</span> </strong>Ability to make potentially risky investments work in your favour. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5.<br />
<strong>Primary Attribute:Charisma<br />
</strong><strong>Secondary Attribute: Memory</strong></p>
<p class="Default" style="margin: 0cm 0cm 0pt;">
<p class="Default" style="margin: 0cm 0cm 0pt; text-align: center;"><span style="text-decoration: underline;"><strong><strong>Step 2) Learn When To Buy and When To Sell</strong></strong></span></p>
<p><strong>When to Buy</strong><br />
If you have been playing EVE for some time you will already know weekends (i.e. Friday to Sunday) have a lot of EVE trading activity. The evening is ideal for bargains due to the number of active users and people surfing the markets &#8211; players are always undercutting their competitors which brings down prices. (Note festive holidays etc are always good for opportunities)</p>
<p><strong>When to Sell</strong><br />
Again due to the activity weekends are not bad, but I would try and stick to putting your goods up very early in the morning to beat the massive influx of player orders. Personally I use late evenings and early mornings throughout the week (Monday to Friday) for the best results.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Step 3) Research The Market &#8211; Do Your Homework</strong></span></p>
<p>Personally I recommend you should find a busy station and sit tight with your trade character. I don&#8217;t recommend you haul goods from one station to another. Potentially you can make good money hauling, due to supply and demand in different areas, but with hauling you must factor in the time and risk of travel and for the fastest and easiest way to make loads of Isk I don&#8217;t really see this as viable until much later down your EVE Trading career.</p>
<p>So find a busy station, sit tight and research the market. Take your time (a few days to a week at least of research), look through the history of the buy and sell orders, get a feel for what is selling and what is not, gauge the average prices for products, items, etc and begin to record this information.  Take your time, a few days to a week at least.</p>
<p>If you find some items you think may be worth trading, take a quick check on the volume being sold per day. To do this go into the price history screen and look at the table. Make sure it is sorted by date with the latest date is at the top. Multiply the AVERAGE PRICE PER DAY by the AVERAGE VOLUME PER DAY. A rule if their isn&#8217;t at least 1 billion ISK going through the item every day, it’s not worth seriously trading. However if your just starting out you can seriously reduce this amount. To be honest, in EVE trading, if you see a good profit margin, give it a try.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Step 4) Start Trading</strong></span></p>
<p><strong>What You are Looking For</strong></p>
<p>Start off cheap, get yourself started on something small in the region of 1000 to a few thousand Isk per unit.<span id="_marker"><br />
</span></p>
<ol>
<li>Go to the market</li>
<li>Sort by your chosen item so you have the highest buy orders and lowest sell orders at the top of their lists. <strong>(It&#8217;s a good idea to start with skill books, or missiles)</strong></li>
<li>Make sure there is a decent volume of sales of your chosen item<strong> (you can do this buy looking in price history, as rule I change to table mode and look at last 6 months)</strong></li>
<li>What profit margin is there between the highest buy order and lowest sell order (e.g the highest buy order per unit may come in at 3000 Isk, with the lowest sell order at 6000 Isk = 100% profit.  So buying 25 at 3000 would cost you 75000, but selling them at 6000 would give you 150000 return and 75k profit). Easy Isk when done right. <strong>(You may not think people will sell to the buy orders but you are wrong, trust me they do)</strong></li>
</ol>
<p><strong>Tip: Place buy orders .01 above the highest, try and ensure you stay at the top as people will be trying to beat you. </strong><strong> (you can stay at the top by simply modifying your order from the order screen).</strong></p>
<ol>
<li><strong>Rinse and Repeat</strong></li>
<li><strong>Keep on top of the market &#8211; do your research</strong></li>
<li><strong>Don&#8217;t leave your orders unmonitored (EVE trading can be costly if the market swings)</strong></li>
</ol>
<p><strong>More Points To Remember<br />
</strong></p>
<ol>
<li><strong>Remember you have to take broker fees and the sales tax into account.</strong> With no skill in broker relations or accounting, this shaves 3% off your profit. With broker relations 5 and accounting 5, you shave 2% off the profit. With great standings, broker relations 5, accounting 5, take 1% off the profit. The difference between 3% and 1% is HUGE when you’re dealing with high-volume goods over a long period of time.</li>
<li><strong>Remember you don&#8217;t need to know squat about the items your trading in</strong> (apart from the profit margin:D)</li>
<li><strong>Use your wallet for order management</strong></li>
<li><strong>Use the quickbar</strong> of the market screen to move between items. Save significant time moving between items and modifying orders. To add an item to the quickbar, right click it on the market screen and click ‘add item to quickbar’.</li>
</ol>
<h2><strong>If you really want to hit the the EVE billions fast, learn from the master that taught me a small portion of what i reveal in the </strong><a href="http://eveonline-guides.com/eve-billionaire-review/" target="_self"><strong>EVE trading guide, then check out my review of EVE Billionaire, Click Here!</strong></a></h2>
]]></content:encoded>
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		<title>Simple EVE Isk Making Guide &#8211; How To Make Billions of EVE Isk Fast</title>
		<link>http://eveonline-guides.com/2009/11/19/eve-isk-making-guide/</link>
		<comments>http://eveonline-guides.com/2009/11/19/eve-isk-making-guide/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 13:33:09 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[EVE Online Guides]]></category>
		<category><![CDATA[eve isk]]></category>
		<category><![CDATA[eve isk guide]]></category>
		<category><![CDATA[eve isk making]]></category>
		<category><![CDATA[eve online isk]]></category>
		<category><![CDATA[eve online isk guide]]></category>
		<category><![CDATA[how to make eve isk]]></category>
		<category><![CDATA[isk making]]></category>
		<category><![CDATA[make eve isk]]></category>

		<guid isPermaLink="false">http://eveonline-guides.com/?p=62</guid>
		<description><![CDATA[EVE Isk, what secret strategies the pros use to easily amass billions and billions of EVE Online ISK? How the hell can EVE Isk making be easy? And why you should NEVER EVER buy EVE Isk from farmers.
Creating an EVE Isk making guide is not easy, mainly because many players hold onto all the best Isk making techniques. Making Isk [...]]]></description>
			<content:encoded><![CDATA[<p>EVE Isk, what secret strategies the pros use to easily amass billions and billions of EVE Online ISK? How the hell <img class="alignright size-medium wp-image-136" title="assualt-ship" src="http://eveonline-guides.com/wp-content/uploads/2010/02/assualt-ship-300x187.jpg" alt="assualt-ship" width="300" height="187" />can EVE Isk making be easy? And why you should NEVER EVER buy EVE Isk from farmers.</p>
<p>Creating an EVE Isk making guide is not easy, mainly because many players hold onto all the best Isk making techniques. Making Isk can take time and dedication if you don&#8217;t know some little tricks. (Some people even pay for 2 &#8211; 4 EVE accounts just to generate millions of Isk per hour, personally this is a bit excessive but the nature of MMO&#8217;s always breeds addicts <img src='http://eveonline-guides.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ).</p>
<p><span id="more-62"></span></p>
<p><strong>Summary</strong></p>
<p>Unlike in other MMOs, there are a whole host of ways to make money in <span style="font-style: italic;">EVE</span> with little to no effort. If you&#8217;re planning on letting your account expire for a while, buying into some good investment schemes or putting your ISK into an E-Bank account could be a very wise move. The information in my  EVE Isk guide is based upon my personal opinion, experience and the consolidation of the best information available online.</p>
<p>Never ever buy EvE Isk from farmers because</p>
<ol>
<li>You can get banned</li>
<li>It is a rip off, and you&#8217;re just lining the farmers pockets</li>
<li>You can make billions of EVE Isk with as much effort as it takes to buy from farmers (not a lot)</li>
</ol>
<p>I have learned many EVE Isk making tricks from the richest EVE players to date, they might differ a bit from your experiences and opinion, but they work, and work extremely well. I always say<strong> &#8220;if you want the best you have to learn from the best&#8221;</strong>. Some of the really secret and lucrative techniques I use cant be revealed here due to copyright and legal restrictions. I can however tell you who and where I got these from, and highly recommend you take a look at <a href="http://062a5gi0qvobanf7w-p2w6tnys.hop.clickbank.net/?tid=EVEISK" target="_blank">EVE Billionaire</a> today. <strong><a href="http://eveonline-guides.com/eve-billionaire-review/" target="_self">Please make sure you Click Here to read my EVE Billionaire Review first.</a></strong></p>
<p><strong>Ways of EVE Isk Making, Your Options:</strong></p>
<ol>
<li><strong>Trading</strong></li>
<li><strong>Mining</strong></li>
<li><strong>Agent Missions/Invention</strong></li>
<li><strong>NPC Hunting</strong></li>
<li><strong>EVE Banking</strong></li>
<li><strong>Stock Markets/Investments</strong></li>
</ol>
<p><strong>What is the best and most lucrative way to make billions of EVE Isk with the least amount of effort? </strong>In my opinion it has always been, and will always be, trading. So if you don&#8217;t have a trading alt/character make one today. To make billions of EVE Isk, without any effort, all you basically do is buy cheap and sell high, while just sitting in a station. It takes little effort apart from learning the market, timing your buying and selling, and saving money through the right skills.</p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">Make Billions of EVE Isk with a Trading Character</span></strong></p>
<p><strong><a href="http://eveonline-guides.com/eve-trading-guide">Click Here to see my EVE trading guide that will easily make you billions without the effort</a></strong></p>
<p><strong><em>The thing with trading is you often need Isk to make Isk. On this page I have therefore put together some easy ways to make EVE Isk as a beginner to get you started </em><br />
</strong></p>
<p><strong>EVE Isk Making as a Noob:</strong></p>
<p style="TEXT-ALIGN: center"><span style="text-decoration: underline;"><strong>Make EVE Isk With Mining</strong></span></p>
<p><strong><a href="http://eveonline-guides.com/eve-mining-guide">See Also My EVE Mining Guide (Click Here)</a><br />
</strong></p>
<p>Mining is both the most common, and oldest form of making money. It basically means getting a ship and fitting <img class="alignright size-medium wp-image-119" title="mining-ship" src="http://eveonline-guides.com/wp-content/uploads/2010/02/mining-ship-300x240.jpg" alt="mining-ship" width="300" height="240" />mining lasers on them. Mining is done frequently by having a few miners in asteroid belts (which are found in nearly every system) fill up cans, and then have industrial class ships pick up the ore left in the &#8220;jettison cans&#8221;, this can also be done in secure cans, however they only anchor in less secure systems. The reason secure cans are being used is because of the fear of so called Ore thief&#8217;s.</p>
<p>Ore thiefs are unsavory people in industrial ships that will come to your cans and take the stuff in them, they cannot be shot or they will trigger concord (=police) response. you can attack them as soon as the theft act is undertaken but be careful, if you attack they can retaliate and concord will not protect you. Often these &#8220;Ore Thieves&#8221; will thieve with the intention of inviting an attack from the unprepared, lone or noob miner. Do not attack unless you have support or KNOW you will win.</p>
<p>Usually the best mining ships are the ships with most gun slots, i.e you can the most mining laser, ships with mining bonuses or Mining Barges).</p>
<p><strong>Ship Recommendations</strong></p>
<p>Ships in EVE change, new ships are introduced regularly and therefore what might be a great miner today may not be as great tomorrow. However, on the whole, good mining ships usually stay pretty good mining ships. I will give you some examples to consider:</p>
<p><strong>Frigates:</strong> Usually frigate pilots will mine solo, therefore cargo hold would be nice to have. E.G. bantam, probe, imicus.</p>
<p><strong>Cruiser:</strong> If you have time and money to spare for the skill I would like the thorax, this ships got 2000 m3 drone space and 5 turret slots, so defense and mining capability are at its best with drones and 5 lasers here, a vexor or smaller would be second choice, below that most ships will have near equal mining ability.</p>
<p><strong>Battleships:</strong> Most battleships have enough turret slots to be a pretty good miner (tempest and domi = 6, arma and mega = 7, apoc = 8 ) drone bays on these ships are all enough to keep defense at nominal levels.</p>
<p>A very nice ship is the apoc, but the 1 or 2 more slots it’s got only insure a 12.5 or 25% higher yield, which with skills isn&#8217;t that much of a difference (especially if it’s the first battleship I would recommend the Armageddon since its half the price).</p>
<p>Mining Barges are a special skill made just for mining therefore they are the best for mining and making EVE Isk.</p>
<p><strong>Mining Areas</strong></p>
<p>Mining location dictates the type and value of Ore mined. The lower security space, the higher the risk and obviously the higher potential earnings. High security areas  start at 1.0 which are safe and secure, risk increases and security reduces as you go down the scale to 0.0.</p>
<p><strong>The higher in the alphabet the first letter of ore is, more valuable it will be (A being higher than Z, e.g. Kernite is more valuable than Veldspar)</strong></p>
<p>General Location Overview and Profits Considering 1 industrial and 1 battleship, solo):</p>
<p><strong>1.0 &#8211; 0.9:</strong></p>
<ol>
<li>These are some of the worst areas to mine in, often very<br />
close to general traveling routes and will be mine by hordes of people</li>
<li>Likely strip-mined by mega corporations</li>
<li>They&#8217;ll contain scordite and veldspar most of the time.</li>
<li>There are no pirates.</li>
<li>Expect several millions per hour</li>
</ol>
<p><strong>0.8 &#8211; 0.5:</strong></p>
<ol>
<li>These belts are often mined unless you find one out of the normal<br />
routes, I found a few totally unmined, this can be profitable.</li>
<li>Common minerals are veldspar, pyrox, scordite, plagio,</li>
<li>Lower security levels offer omber (0.7) and kernite (0.5).</li>
<li>Expect a few frigate pirates, but nothing drones cant handle.</li>
<li>Also player pirates are not to be found in these sectors.</li>
<li>Profits are again several millions per hour, yet more then 0.9 and 1.0,<br />
but at a slightly higher risk.</li>
</ol>
<p><strong>0.4 &#8211; 0.1:</strong></p>
<ol>
<li>STAY OUT OF HERE unless in groups, in my opinion this is<br />
the domain of the real player pirates</li>
<li>Expect to find descent ore, cruiser NPC pirates</li>
<li>Worst of all <strong>player pirates</strong>, these are people usually working in<br />
groups of 3 or so, they will first come in with one of them, he will scan you, by this time you should already be at a station or even docked!</li>
</ol>
<p><strong>If you plan to mine here,</strong> in any kind of group smaller than your whole corporation watch local with your life. Profit can be around 2 &#8211; 3 mil per hour per person if it’s mined correctly. There are sentry guns at the stations so you&#8217;re safe there. However the risks are high and, unless you have friends or know how to run away properly, I suggest going back to 0.5 &#8211; 0.8 for more profit and less risk.</p>
<p><strong>0.0:</strong></p>
<ol>
<li>Lawless space, no sentries, a players will is the law here.</li>
<li>You can be killed without any security hit.</li>
<li>In my experience as long as the refinery and your mining spot are close to each other there is not that much risks from player compared to immense rewards.</li>
<li>Expect 10 &#8211; 20 million per hour earnings or sometimes even more.</li>
<li>The NPC&#8217;s are very powerful and 1 or 2 battleship sized defenders are a must (or park your own tanked battleship in a safe spot).<br />
If you&#8217;re on your own id recommend ninja mining, which basically means, get a ship that can run properly. park an industrial at a safe spot in the system, and mine in the ship until you see pirates. once you see them, run to a moon or your safe spot. Wait for about 10 minutes till your scanners clear and go back. Then once the can contains about the amount your indy can carry get your indy out of<br />
its safe spot and make it grab the stuff also bookmaking your mining asteroid is a good idea so you won’t have to travel much.</li>
</ol>
<p><strong>My Own Favourite: 0.0 Space</strong></p>
<p>If you&#8217;re in a good alliance, have a good group and don&#8217;t have too many player pirates around this is the best way to generate EVE Isk from mining.</p>
<p>WARNING! This is only for the people with nerves of steel and people that live with the knowledge they will likely lose a ship daily.</p>
<p><strong>For anyone that is simply not ready for 0.0 space  I would recommend 0.8 &#8211; 0.5, that is if you can find a descent system.</strong></p>
<p>For the some great tips on how to start your mining character, what skills learn, and how to mine in detail check out the Mining Character guide and the EVE mining guide within this site.</p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">Agent Missions</span></strong></p>
<p>Agent missions at the moment are one of the safest and most boring ways to make money. To start you need to climb up from a lvl 1 agent to a lvl 2 agent to a lvl 3 agent. This can take several days.</p>
<p><img class="alignright size-medium wp-image-130" title="gallente-deimos" src="http://eveonline-guides.com/wp-content/uploads/2010/02/gallente-deimos-3-300x225.jpg" alt="gallente-deimos" width="300" height="225" />The 3 levels all contain a different difficulty, lvl 1 is very easy and can with ease be done in frigates, level 2 can be done in frigates but is hard. At level 3 either a battleship or a cruiser and industrial are a must.</p>
<p>Of course each higher level will give bigger rewards. An agents effective quality will show the height of its rewards, this can be raised by standing and by certain social skills (so can the standing with the connection skill by the way) I&#8217;d say agent are for people that like to watch television while playing and can’t find a good belt to mine in, and for people that are starting the game and need their first frigate or cruiser and wish to do this solo.</p>
<p><strong>There are 2 different classes of agents:</strong></p>
<ol>
<li>Research and development agents</li>
<li>Regular agents.</li>
</ol>
<p><strong>Research and Development Agents</strong></p>
<p>These used to give out rare blueprints, and were based purely on luck, no matter what you did, it will always  a lottery, you could get nothing for weeks, while others could get 3 blueprints in a row.</p>
<p>CCP stopped this blueprint lottery and implemented a new system called Invention. This basically allows players to create &#8220;limited use&#8221; tech 2 blueprint using a tech 1 blueprint and items called datacores. Research and development agents exchange datacores for research points. Getting research points with an agent is easy, just train the relevant science skill and talk to him to start a research project, you&#8217;ll then get research points free every day. Research points can be doubled by completing special missions but I don&#8217;t carry any worth in this. (With free research points you can bank for months to collect datacores and then sell them on the market)</p>
<p>With level 4 in the science skill your agent is using, you can make over 20 million ISK each month from selling the datacores from one good agent. The Research Project Management skill allows you to use one more agent per level, increasing the maximum potential earnings to over 120 million ISK per month. Just having 2 characters on an account doing this can generate enough ISK to pay for your account with game time codes.</p>
<p>Good R&amp;D agents require high standings to use. Open your character sheet in-game and open the standings section. In the &#8220;liked by&#8221; tab you can see what your standings are with the various factions and corporations which have agents. To use good level 4 R&amp;D agents, you&#8217;ll need a standing of 6.0 or greater with the corporation or faction in question. For example, having 6.9 Gallente Federation faction standing or higher will allow you to to use the very best R&amp;D agents from all corporations within the federation, regardless of your standings with the individual corporations.</p>
<p><strong>Regular Agents:</strong></p>
<p>These are also based on luck, and the only big profit to be made with them is by selling the basic implants for 12 &#8211; 15 million a pop. If you&#8217;re lucky you can get one every 10 missions, I think the average is about 30 missions. But again this is based on pure luck, you can only get implants during important missions, which are pretty rare. You need a level 3 agent with 6.0 standing (at least) to get implants though.  So dont expect to start of with them, it requires some work.</p>
<p>The rewards per missions are around 150,000 EVE Isk a pop, which is not much so I wouldn&#8217;t go for that. There are tech 2 building components to get and sell though. I have no idea how much this can make you extra per hour but it doesn&#8217;t exceed mining or NPC hunting unless you&#8217;re lucky.</p>
<p>You can direct the type of missions you&#8217;ll get a bit by picking the right corporations and the right part of this corp. For example, security in caldari navy will likely get you fighting missions. however you will still get some gun shipments, so keep that indy ready. What I often do is have 3 level 3 agents in the same station, so I can take all 3 missions at once and complete 3 missions in one go.</p>
<p><strong>NPC Hunting/Chaining</strong></p>
<p><a href="http://eveonline-guides.com/eve-online-pvp-build/"><strong>See My PvP Fighter Character Guide for Some Build Strategies</strong></a></p>
<p>Quite profitable, try and take your abilities to the max because the higher the more money. The most important thing here is to know your limits, don&#8217;t try to take on spawns that are a lot higher then your own ship and <img class="alignright size-medium wp-image-115" title="fighter-templar-4" src="http://eveonline-guides.com/wp-content/uploads/2010/02/fighter-templar-4-300x225.jpg" alt="fighter-templar-4" width="300" height="225" />ability, if you get killed this will ruin your profits for some time. Its better to take pirates a bit below your ability then take them to high, also chaining will mean they&#8217;ll instantly respawn, if you had any difficulty in the original spawn that problem might get duplicated when they spawn right after they die.</p>
<p>Commonly chaining is the best way for making money, however some voices say this will be removed in the future, still I will discuss the basics:</p>
<ol>
<li>First you skim through belts trying to find one that suits your own power</li>
<li>Then kill the entire spawn except for one pirate</li>
<li>This should be the weakest one, let him attack you constantly and don&#8217;t let him get away.</li>
<li>At first nothing will happen but after some time (can be anything from 5 minutes to an hour for the first respawn) the whole spawn will respawn, again you kill all but the one circling you</li>
<li>The respawn will get faster and faster, until it will be nearly instant (right after you kill one he&#8217;ll be back).</li>
<li>You need to experiment for yourself what chains suit you, and sometimes you will have to learn the painful way, but eventually you&#8217;ll get good at it, or ask corpmates for advice about your abilities.</li>
</ol>
<p><strong>Another way would be going to a base:</strong></p>
<ol>
<li>This is hard at first because there can be upto 30 pirates at once, but there usually only a few spawnpoints, and them spamming one at a time at a slow rate (this rate cannot be increased).</li>
<li>The biggest prize often comes in the lootcans the ships drop, but can also be their bounties</li>
<li>Usually you alone will be enough to chain, unless you&#8217;re going<br />
to chain battleship pirates (0.0 space) then you might need a group</li>
<li>In this case I recommend shield transfer arrays for everyone in this case (with 4 medium arrays at one ship he&#8217;ll be invincible compared to the enemies, even if its the heaviest npc battleships).</li>
<li>Profits killing npcs bs&#8217;s aren&#8217;t that high because of the group split, but sometimes the loot is very rewarding</li>
</ol>
<p>(NPC hunting is profitable but it is risky and knowing your own limits is a must)</p>
<p style="TEXT-ALIGN: center"><strong><span style="text-decoration: underline;">EVE Banking (E-Bank)</span></strong></p>
<p>EVE has experienced multiple attempts in creating player-run banks. With the harsh &#8220;real world&#8221; nature of EVE many of these have just been scams in some way or another, often taking billions of EVE Isk from their users.</p>
<p>However E-Bank soon merged, the brains behind this was entrepreneur Ricdic. After a slow start <a href="http://www.eve-bank.net/" target="_blank">E-Bank </a> took off massively, expanding to include to a board of directors, a number of bank tellers, web-development and consultant staff. E-Bank offers monthly interest at 1.5% for standard checking accounts and 3% on savings accounts. E-Bank its Isk through the investment of large businesses and offering loans at rates of 10-15% interest per month. If you have the Isk slap some in a savings account and enjoy the free growth.</p>
<p style="TEXT-ALIGN: center"><span style="text-decoration: underline;"><span style="font-weight: bold;">Rental Agreements and</span><span style="font-weight: bold;"> Services</span></span></p>
<p>Some real-world services can be traded for ISK and offering these services for a recurring fee can make a substantial income. Website hosting, server rental and <a href="http://www.evekb.co.uk/?id=info" target="_blank">killboard hosting</a> are all regular services that you can charge ISK for. For example voice coms servers have been know to easily fetch 100 million ISK per month.</p>
<p><strong>In-game rental services also carry a price tag.</strong> Large PvP alliances hold dangerous and lucrative areas of 0.0 space and rent access to this space out for a recurring fee. The ISk making potential is shocking with billions and billions being collected monthly.</p>
<p>Other types of rental agreements can come in the form of renting out blueprints. Rental agreements on Tech 2 and/or researched capital ship blueprints can make serious amounts of Isk, however precautions must be taken to prevent people stealing your valuables. Have your prints locked down in a corporate office. This allows the renter to use the blueprints without letting him take them. To lock down a blueprint for renting, it is advised that you make a new character who can create a new corporation. This character will have to rent an office at a convenient location and put the blueprints inside. The blueprints should then be locked down by vote and the renter can join the corporation.</p>
<p><strong>If you want to learn the underground EVE Making tactics used by the richest EVE players</strong><strong> </strong><a href="http://062a5gi0qvobanf7w-p2w6tnys.hop.clickbank.net/?tid=EVEISK" target="_blank"><strong>Click Here</strong></a> <strong>and you will be taken to the EVE Billonaire site. If you want to read the definitive <a href="http://eveonline-guides.com/eve-billionaire-review/" target="_blank">EVE Billionaire Review Click Here</a>.</strong></p>
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		<title>EVE Online University Review &#8211; The Real Truth</title>
		<link>http://eveonline-guides.com/2009/10/19/eve-online-university-review/</link>
		<comments>http://eveonline-guides.com/2009/10/19/eve-online-university-review/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 15:52:21 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[EVE Online Guides]]></category>
		<category><![CDATA[EVE Guide Review]]></category>
		<category><![CDATA[EVE Killer Guide]]></category>
		<category><![CDATA[EVE Killer Guide Review]]></category>
		<category><![CDATA[EVE Online University]]></category>
		<category><![CDATA[eve online university review]]></category>

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		<description><![CDATA[ 
The Definitive EVE Online University Review! Is It Any Good, Is It a Scam, Are The Strategies Relevant and Useful, Find Out The Real Truth About Killer Guides EVE University Today&#8230;.
EVE Online Guide Name: EVE Online University
(by Killer Guides, retailing at $29.99)

Rating: See bottom of Page


 
Summary
EVE is a massive game with a large [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://roia.biz/ts/n/vg0Tvq1BAAKjSWM1ODYA-A/g/www.killerguides.com/guide/eve-online/hints" target="_blank"><strong><img class="alignright" title="eve-online-university" src="http://eveonline-guides.com/wp-content/uploads/2010/02/eve-online-university.jpg" alt="eve-online-university" width="180" height="230" /></strong></a><strong> </strong></p>
<p>The Definitive EVE Online University Review! Is It Any Good, Is It a Scam, Are The Strategies Relevant and Useful, Find Out The Real Truth About Killer Guides EVE University Today&#8230;.</p>
<p><strong>EVE Online Guide Name: </strong><em>EVE Online University<br />
(by Killer Guides, retailing at $29.99)<br />
</em></p>
<p><strong>Rating: See bottom of Page<br />
</strong></p>
<p><span id="more-193"></span></p>
<p><strong> </strong></p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Summary</strong></span></p>
<p>EVE is a massive game with a large and loyal player base. There are tons and tons of free information sources available on all aspect of EVE available across the internet. With so much free information available on EVE Online, do you really need to pay for an in depth guide. The thing is; most of the free information online is either years out of date or old strategies that have been used to death, and players rarely want to give out their secret tactics. The good thing about buying is you always get the best and most recent information. My EVE Online University review is here to help you decide whether you part with your hard earned cash. This EVE Online University Review will cover all aspects of the guide, what it contains, its bonuses and the real big ones; does it really work, does the author even know EVE Online and will it truly make your game more fun and successful.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>What Does EVE Online University Contain</strong><strong>:</strong></span></p>
<p>Killer Guides EVE Online University is expertly written from an experienced MMO gamer. Offering a detailed help on picking your career path, what skills you need for what professions, specific step-by-step skill path instructions, mission guides, how to amass loyalty points for those faction ships, Isk making tips, specialised ship load outs and detailed combat formulas. EVE Online University is delivered to you via instant download,  unlimited customer support, with free updates for 12 months to compensate for EVE updates and changes. EVE Killer Guides University Includes:</p>
<ul>
<li>EVE University Download</li>
<li>Isk Making Tips (mining guide, ore refinement and loyalty points)</li>
<li>EVE Step-by-Step Career and Skill Building Paths</li>
<li>Combat Formulas (Resistances, Damage, Electronic Warfare, Hit Chance, Etc)</li>
<li>Agent and Missions Guide</li>
<li>Regular Updates for 12 Months (you can pay for further yearly subscription)</li>
<li>Free 24 Hour Customer Support</li>
</ul>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>EVE Online University Review &#8211; What You Need To Know</strong></span></p>
<ul>
<li> <strong>What is Killer Guides Eve University all about?</strong></li>
<li><strong> Does The Author really Know EVE?</strong></li>
<li><strong>Does it actually work?</strong></li>
<li><strong>What extras, if any, do i get?</strong></li>
<li><strong>Is it kept up to date?</strong></li>
<li><strong>Can I get my money back if I don&#8217;t like it?</strong></li>
</ul>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>What Is EVE University All About?</strong></span></p>
<p>The author claims this guide is all you need to shine in the EVE universe, no matter what your experience. Whether you&#8217;re a complete noob or veteran he claims the information in Killer Guides EVE University will enable you to overpower everything within the game.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Does The Author Know EVE Online?</strong></span></p>
<p>Killer Guides are a renowned publisher of MMO strategy guides, offering some of the best guides and walkthroughs available for all the major MMO&#8217;s. EVE University has been written by Felyx, a 4 year veteran of EVE Online, and dedicated MMO player for many years. He has a great eye for detail and provides substantial and valuable information in any strategy guides he produces. So he has the credentials but&#8230;</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Does It Actually Work?</strong></span></p>
<p>Well the only way to test any guide is to cough up the cash and take it for a test run, so i went ahead and bought the complete package (5 guides at $49.99). Before we go into detail; a little about the content, writing and structure of the guide. EVE University is 77 pages long, very well written and structured, formatting the detailed information in easy to use reference tables and points, but also offering step-by-step strategies and paths for complex areas of the game. The guide is scattered with little tips and tricks to help you succeed in most areas of EVE. If you study the guide in detail you will see the author has dedicated a lot of time to EVE Online, testing and learning most aspects in high detail.</p>
<p><strong> </strong></p>
<p><strong>How does it work? </strong>Very simply; Killer Guides EVE Online University shows you how pick the perfect career and profession for yourself. How to progress through the missions and what skills to train in what order, ensuring you buy the right skills at the right time and therefore develop your character perfectly.  There is also detailed information on gameplay and combat mechanics, showing you the best gear to use for your career, what ship load outs to use and all the formulas you will ever need. EVE University also shows you how to start making decent Isk from mining and loyalty points, exactly how to get those expensive loyalty point faction ships that can be used or sold for heaps of Isk.</p>
<p><strong>So does it work? </strong>As I mentioned previously the author is a highly experienced EVE player and MMO veteran. This clearly shines through in the content and tactics within the guide. EVE University provides a brilliant array of facts, strategies and ideas that make EVE a real pleasure, rather than a grind,  to play. It really helps the new player get to grips with EVE&#8217;s complexity, removing many of the hard questions and decisions posed when just starting out. This doesn&#8217;t mean it&#8217;s solely for noobs, it still offers bucket loads of reference material for the experienced EVE player covering detailed skill and properties lists, all pirate NPC&#8217;s weaknesses and strengths busted open. As an experienced EVE player, I liked the career and skill paths, they really help if you want to build another character without any making any costly mistakes. Plus the exhaustive reference tables, hints and tips, plus the gameplay/combat tactics offer invaluable source material for all EVE players.</p>
<p><strong>Note. </strong>Killer Guides do an EVE Online bonus bundle for an extra $20.00 that includes 4 more guides. <strong>See &#8220;do you get any bonuses&#8221; below</strong>.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Is It Kept Up To Date?</strong></span></p>
<p>EVE Online is an ever evolving game, what may be good yesterday can be useless or non-existent tomorrow. So it is important any strategies you employ are bang up to date and relevant. The tactics and strategies taught here are constantly updated and evolving with the game. Initially you get a free 12 month subscription to the guide updates which will renew at the close of your 12 month period for $9.99 per year. I know this is not a lot but still feel it could be even cheaper or completely free.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Do You Get Any Bonuses</strong> (are they any good)<strong>?</strong></span></p>
<p>The standard EVE University guide is a stand alone guide incorporation all the things I have listed above. While a very comprehensive and detailed guide there are no bonuses included. However they currently offer a special package at $49.99 that includes 4 other highly detailed guides covering the following (note you can buy all 5 guides each separately for $29.99):</p>
<ul>
<li><strong>EVE Online Isk Secrets</strong> (43 page guide covering underground Isk making tips and tricks and step-by-step guide to completing massive Isk yield missions. It is not as good as <strong><a href="http://eveonline-guides.com/eve-billionaire-review/">EVE Billionaire &#8211; click for my review</a></strong> but it will help your your Isk making less of a grind. I don&#8217;t recommend this on it&#8217;s own but as part of the bundle it&#8217;s a great addition)</li>
<li><strong>EVE PvP Fighter Elite School</strong> (This PVP guide is quite unique as it has been created by a team of PvP&#8217;ers &#8211; all bringing something different to the table. This gives us players o broad view of the PvP options, tactics and strategies in play.  It covers everything from setting your ship up for PVP, piracy, corporation wars and more advanced PvP tactics. If your into PvP this is a must! One of my favourite guides and truly worth $29.99 on its own, even better value when taken as part of the 5 guide $49.99 package)</li>
<li><strong>EVE Online Ship Handbook </strong>(100 pages of detailed information on every EVE ship, every single stat, strength, weakness and fitting option. Personally I don&#8217;t recommend you buy this guide as a stand alone piece, it&#8217;s a great addition when included as part of the bundle but remember there are ton&#8217;s of ship and fitting info/builders available free online, therefore I think this should be a free bonus)</li>
<li><strong>EVE Online Mining Guide </strong>(100 pages of detailed mining information, tips, tricks and strategies. If you&#8217;re a miner this will seriously help you maximise your Isk making potential and yield. Myself I find mining a bit boring so not something I partake in, however I know corp mates who swear by this manual again and again. Personally i don&#8217;t think it warrants $29.99 on its own, but as part of the $49.99 5 guide package it&#8217;s an amazing addition)</li>
</ul>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">Can I Get My Money Back?</span><br />
</strong></p>
<p>Killer Guides do not currently offer a no-nonsense money back guarantee as standard but will have to adhere to regular customer laws. The question should be <strong>&#8220;Will You Want To Get your Money Back&#8221;. </strong>Personally it will depend on what guide you buy, if you go for the complete package I don&#8217;t know how anyone could not be completely satisfied with the masses of truly excellent material.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>The EVE Online University Verdict</strong></span></p>
<p><strong>EVE Online University stand alone package $29.99. (3.5 out of 5)</strong></p>
<p><strong><img title="star3_5" src="http://eveonline-guides.com/wp-content/uploads/2010/02/star3_5.jpg" alt="star3_5" width="85" height="17" /></strong></p>
<p><strong><a href="http://roia.biz/ts/n/vg0Tvq1BAAKjSWM1ODYA-A/g/www.killerguides.com/guide/eve-online/eve-guide" target="_blank">&#8220;Click Here&#8221; To Be Taken Direct To The EVE Online University Home Page</a></strong></p>
<p>I think this is a great guide, expertly written and full of useful information, tips, advice and strategies. More useful for the new EVE player but still a valuable resource the more experienced. However I can&#8217;t give it my full stamp of approval as a stand alone package. If you are an experienced EVE player looking for a seriously unfair advantage in Isk making or PvP take a look at my <strong><a href="http://eveonline-guides.com/eve-billionaire-review/">EVE Billionaire review &#8211; click here.</a></strong></p>
<p><strong><br />
</strong></p>
<p><strong>Killer Guides EVE Online Complete Package (5 guides) $49.99 (4 out of 5)</strong></p>
<p><img title="star4" src="http://eveonline-guides.com/wp-content/uploads/2010/02/star4.jpg" alt="star4" width="85" height="17" /></p>
<p><a href="http://roia.biz/ts/n/vg0Tvq1BAAKjSWM1ODYA-A/g/www.killerguides.com/guide/eve-online/hints" target="_blank"><strong>&#8220;Click Here&#8221; To Be Taken Direct To The Complete EVE Online Guide Home Page</strong></a></p>
<p>The complete 5 guide package has everything you need to make your EVE Online experience enjoyable, successful and grind free. The PvP guide, University and Mining guide lead the pack anywhere online and I&#8217;m certain you won&#8217;t find a more comprehensive package elsewhere. The Isk making and Ship guides are just a serious bonus in an already great package. Highly recommended to any player wanting a complete resource library on EVE Online.</p>
<p><strong>Note. One thing to watch out for is the yearly $9.99 subscription for continued updates after your 1st year. Make sure you cancel this until you actually want to renew.</strong></p>
<p style="text-align: center;">
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		<title>EVE Online PvP Guide &#8211; How To Become A Legendary PvPer</title>
		<link>http://eveonline-guides.com/2009/09/20/eve-online-pvp-guide/</link>
		<comments>http://eveonline-guides.com/2009/09/20/eve-online-pvp-guide/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 14:12:19 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[EVE Online Guides]]></category>
		<category><![CDATA[eve online pvp]]></category>
		<category><![CDATA[eve online pvp guide]]></category>
		<category><![CDATA[eve pvp guide]]></category>

		<guid isPermaLink="false">http://eveonline-guides.com/?p=3</guid>
		<description><![CDATA[Welcome to my Free EVE Online PvP guide. There are a lot of guides and information available on EVE PvP, everything from strategies, tips, load outs, and leadership to electronic warfare, ship selections, group dynamics, etc, etc. Much of this information is spread across multiple sites and guides, often in PDF or text format and often [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-148" title="amarr-damnation" src="http://eveonline-guides.com/wp-content/uploads/2010/02/amarr-damnation-4-300x225.jpg" alt="amarr-damnation" width="300" height="225" />Welcome to my Free EVE Online PvP guide. There are a lot of guides and information available on EVE PvP, everything from strategies, tips, load outs, and leadership to electronic warfare, ship selections, group dynamics, etc, etc. Much of this information is spread across multiple sites and guides, often in PDF or text format and often difficult to sift the great information from the downright awful.</p>
<p>I have researched and studied all the best EVE online PvP guides and information available to the EVE player. Consolidated the most useful strategies,  guides and tactics into a single document. The aim of this guide is to help EVE beginners, new to PvP players and advanced players always looking for the extra edge. I will structure the guide in an easy to read format without bodies of text&#8230; &#8230;after all PvP is often about following simple rules like don&#8217;t panic, good communication, planning, experience and strong leadership.</p>
<p><span id="more-3"></span></p>
<p>Please contribute your own experiences and tactics to the EVE Online PvP guide, no-one is ever 100% correct and knowing all views makes for a stronger PvPer.</p>
<h2 style="text-align: center;"><strong><span style="text-decoration: underline;">Contents</span></strong></h2>
<p>1 ) Golden Rules<br />
2 ) Leadership<br />
3 ) Communication &amp; Co-ordination<br />
4 ) Know Your Adversary &#8211; Espionage<br />
5 ) Electronic Warfare (EW)<br />
6 ) Battles &#8211; Static, Moving, Camping<br />
7 ) Scouting<br />
8 ) Warping In and Out<br />
9 ) Bookmarks (BM) and Safespots (SS)<br />
10) Tips and Tactics &#8211; run away,  insta lock, tanked bait, mobile warp scramblers, Overview Settings, Pursuit</p>
<p><a href="../eve-online-pvp-build/"><strong>Click here to learn how to create the perfect PvP build. </strong></a></p>
<h2 style="text-align: center;"><strong><span style="text-decoration: underline;">Golden EVE Online PvP Rules</span></strong></h2>
<ol>
<li><strong><img class="alignright size-medium wp-image-271" title="gallente-titan-erebus" src="http://eveonline-guides.com/wp-content/uploads/2010/02/gallente-titan-erebus-300x187.jpg" alt="gallente-titan-erebus" width="300" height="187" />Prepare yourself to lose your ship</strong> and pod &#8211; you need this mindset (the ultimate warrior is one who is not afraid to die, a dead man walking as such)</li>
<li>Only fly what you <strong>can afford to lose</strong></li>
<li><strong>Don&#8217;t panic and be aggressive</strong> (not fool hardy). Often people freeze on suprise contact and scramble for warp. Often your best option is to fight back, stick to your tactics, and you will often survive or at least take a few with you (you have already decided you&#8217;re a dead man, why not take some with you)</li>
<li>If you are transporting expensive cargo &#8211; <strong>make multiple trips</strong>, don&#8217;t be a fool!</li>
<li><strong>Move carefully!</strong> Check the map for recent ship/pod losses and try avoid them. Get an alt to move ahead of you and scout out the route</li>
<li><strong>Bookmarks and Safespots</strong> are essential (more on this later)</li>
<li><strong>Aggression</strong> (again your friend, but in a different way). Remember that once someone is aggressed they can’t follow. So if you warp-in on a gate camp try not to jump straight away! If you jump before they lock they will follow, let them lock and agress, then jump and they won&#8217;t be able to follow</li>
<li><strong>Local</strong> &#8211; a useful EVE Online PvP tool, make sure you use it. Add known hostiles to your inappropriately named buddy list (and delete all your friends). Add new people as you uncover their hostile intent and clean it out when hostiles become neutral. It goes without saying, but before you enter a system with your main (or when you are still cloaked if you don’t have a scout) do a &#8217;show info&#8217; on everyone in local and scan for known hostiles.</li>
<li><strong>Do not log </strong>to escape!<strong> </strong>Ever, ever ,ever!!!!</li>
<li><strong>Death and Glory &#8211; Fight to the last</strong> – a brave but futile final stand is always good. Try and take at least one of the buggers down with you!</li>
</ol>
<p align="left">
<h2 style="text-align: center;"><span style="text-decoration: underline;"><strong>Leadership</strong></span></h2>
<p>This  goes without saying, leadership is massively important in EVE Online PvP. Without good leadership you will die very, very quickly.</p>
<ol>
<li><strong>ONE person must be in command.</strong> He makes all the decisions, he calls the targets, he sets the strategy, and he dictates the terms of the battles you will fight. It&#8217;s a tough job and only worse when people are barking orders randomly.</li>
<li><strong>Do what your leader says</strong> &#8211; no arguing, hop to it fast  (if it fails, or succeeds, it&#8217;s down to them &#8211; you don&#8217;t want to be the idiot doing his own thing and the one responsible for failure)</li>
<li><strong>On the plus side</strong> a good commander will win you wealth and renown,  never leaves anyone behind, and will lead the gang into hopeless odds to try and save someone.</li>
<li><strong>Support your leader</strong>, it’s a very difficult job, they have to know what everyone is in, what their skills are, what range they are fitted for, how much experience they have and where they all are at any given point in time. And everything is always their fault. Remember this!</li>
</ol>
<p><strong>Tips For Budding Commanders</strong></p>
<ol>
<li><strong>Need to have a lot of experience in fleet battles</strong> (there are many different things that can happen yet so many familiar and learnable issues that you need to know how to address.</li>
<li><strong>Use your authority</strong> &#8211; you will have to beast people who won’t stop talking. Its not personal just necessary</li>
<li><strong>LAG</strong>. This will never be removed completely so get used to operating in it.</li>
<li><strong>Learn how to pick targets</strong>. Simple but effective tactic is to stick to one area of the enemy fleet which is at optimal firing range for the majority of your fleet, start with the closest and work your way back. Call for your second target to be locked so pilots can swap guns to it immediately.</li>
<li><strong>Know your enemy</strong> (covert ops and battle experience is you most valuable tool)</li>
</ol>
<h2 style="text-align: center;"><span style="text-decoration: underline;">Communication &amp; Co-ordination</span></h2>
<p>It goes without saying but voice chat is undeniably essential. If you want to PvP get a microphone and get on voice coms immediately. CCP have their own voice chat  program for EVE but people still use outside programs. Main ones are Teamspeak and Ventrilo. I prefer Ventrilo but you will likely use what your friends/Corp have settled with.</p>
<ol>
<li><strong>Voice coms are useless unless</strong> instructions are coordin<img class="alignright size-medium wp-image-272" title="caldari-titan-leviathan" src="http://eveonline-guides.com/wp-content/uploads/2010/02/caldari-titan-leviathan-300x225.jpg" alt="caldari-titan-leviathan" width="300" height="225" />ated effectively</li>
<li><strong>The best set-up</strong> is to nominate 2 fleet commanders prior to engaging with 1 in charge, the other backup. (Must be experienced and understand how fleet battles work)</li>
<li><strong>Unless you&#8217;re the commander (or back up) SHUT UP</strong>, <strong>silence, keep quiet! </strong>(When in, or about to enter the action that is). Push to talk help with this.</li>
<li><strong>Security is a risk!</strong> Corp spies may try to infiltrate your coms. Setup multiple channels/rooms:
<ol>
<li>Have an un-secure welcome room that all user&#8217;s are put into when they initially log</li>
<li>One room for each individual Corporation</li>
<li>Secure rooms for meetings, operation&#8217;s etc.</li>
<li>To enter the secure rooms a person must be registered to the server, with there own private username and password</li>
</ol>
</li>
</ol>
<h2 style="text-align: center;"><span style="text-decoration: underline;">Know Your Adversary &#8211; Espionage</span></h2>
<p>The first thing you need to know in a fleet battle is what you are facing. <strong>Covert ops are essential in EVE Online PvP!</strong></p>
<ol>
<li><strong>Scout the area!</strong></li>
<li><strong>Your spy should warp in</strong> and list the ship types and numbers.</li>
<li>Someone should be detailed to write this down.</li>
<li>The Commander will need to know the names of the ship pilots and which ship they are in so they can make a cunning plan.</li>
<li><strong>What is the enemy fleet doing?</strong> Is it all at full speed and aligned (and if so where to) or is it stationary and pointing every which way?</li>
<li><strong>A covert ops ship is to continue to fly around</strong> and get all this essential information and relay it back to the commander. He will use this information when calling targets.</li>
</ol>
<p>(Even without covert ops use the scanner to narrow down what they are in and where they are in the system. You can usually get ship types and a pretty good guess at where they are.)</p>
<h2 style="text-align: center;"><span style="text-decoration: underline;">Electronic Warfare (EW)</span></h2>
<p>While most players understand EW few players understand the true potency of all the EW modules; especially when they are most and least useful.  EW is something that requires dedication to be good at. A strong team will never ignore EW, it may not win a fight all by itself &#8211; but it damn makes sure who loses.</p>
<ol>
<li><strong>As a new player,</strong> one of your greatest assets in neutralizing the advantage of older players is to understand precisely how these modules work, and utilizing them correctly to counter the advantages of your foes.</li>
<li><strong>EW refers to any of the following:</strong> Tracking Disruptors,  Remote Sensor,  Dampeners,  ECM-Jamming units (Jammers), Target Painters</li>
<li><strong>Each EW unit also has specific advantages and disadvantages.</strong> The most important lesson about EW is that you should recognize what they are (and are not) good for.</li>
</ol>
<p><strong>When planning an attack:</strong></p>
<ol>
<li><strong>First, look for</strong> any Scorpions or Blackbirds in you enemies fleet. If they are there you need to be careful.</li>
<li><strong>It is always a good idea to have a few EW ships along with you. </strong>If you both have them in it becomes &#8220;who locks first&#8221; wins the game, so make sure you have Sensor Booster IIs fitted.</li>
<li><strong>The most devastating EW tool is widely considered the jammer</strong>. If you are jammed you can’t lock anything so you can’t fight. The best jammers are race specific so you need the right ones fitted for the enemy you are attacking. (More value to covert ops)</li>
<li><strong>Your commander will know what jammers you have fitted</strong> and will tell your EW pilots who they are to jam before you warp in. That way no one gets missed and no one gets double jammed. (The commander should already know your enemies ships and types from covert ops)</li>
<li>If you know you will be facing EW &#8211; fit counter measures – this is one time where you don’t just fit for Gank. If in doubt ask your commander.</li>
<li>Target painters, tracking disrupters and dampers are also used a lot and often it is worth every ship having at least one fitted (again discuss with your commander)</li>
</ol>
<p>EW requires experience and understanding. There is tons more info and guides available on this aspect of EVE Online PvP. Click here for a more detailed look at the advantages and disadvantages of the different EW modules.</p>
<h2 style="text-align: center;"><span style="text-decoration: underline;">Battles! Static, Moving &amp; Camping</span></h2>
<p><span style="text-decoration: underline;"><strong><img class="alignright size-medium wp-image-273" title="amarr-armageddon" src="http://eveonline-guides.com/wp-content/uploads/2010/02/amarr-armageddon-300x225.jpg" alt="amarr-armageddon" width="300" height="225" />Static EVE Battles</strong></span></p>
<p>A lot of the time one or more of the apposing fleets will be static (or relatively so). They will be camping a gate, a station, a POS, or even just sitting at a safe spot.</p>
<p>The trick here is to engage so that you have the advantage. This does not have to mean out blobbing them, a well organized and decisively led gang can almost always get kills of a larger fleet by working fast. The trick is to get into an advantageous position.</p>
<ol>
<li>If your enemy is fitted for long range – go for ultra short range gank and get under his guns.</li>
<li>If the fleet is full of gankers, go get some snipers and shoot from a distance.</li>
<li><strong>Completely out gunned?</strong> – that’s what scorpions are for, pack them full of racial jammers and lock down half the fleet.</li>
<li>If you are in a frigate fleet keep warping in and taking pot shots &amp; get out quick, sooner of later you will find lone ships and be able to kill it.</li>
<li><strong>Never Relax!</strong> Remember your enemy will be trying to do the same thing. I have seen fleets devastated in a safe spot after a successful engagement. Just because you can’t see scan probes does not mean your safe spot is not compromised.</li>
<li><strong>Always delete your safe spots and re make</strong> them every couple of days if you continue to fight in the same system.</li>
<li><strong>In static battle your covert ops pilot are at their most important.</strong> They will be sniffing out enemy safe spots, spying on their fleet, making safe spots or working his way into position for a sling shot.</li>
</ol>
<p>[Sling shot is when a pilot positions himself behind the enemy from your position at a known distance so you can warp in at your preferred range].</p>
<p><strong><span style="text-decoration: underline;">Camping EVE Battles</span></strong></p>
<p>There are many effective methods of hunting static targets, so why do fleets stay in one place at all? The main reasons are that you know your targets will be coming through and can be sure of a fight, you are defending a static object like a station or player owned structure (POS) and you can be reasonably sure (at a gate at least, or if the enemy are docked at a station) of getting your whole fleet at their optimal range.</p>
<ol>
<li><strong>Activating modules short cut</strong>. If you are sitting there waiting for someone to jump in activate all you modules (guns, missiles and most importantly scramblers)</li>
<li><strong>The moment your target appears</strong> click on them in the overview or in space and you will start to target them.</li>
<li><strong>Once targeted your modules will all activate without</strong> the need for further clicking. This can make the difference between some one getting out and getting taken out.</li>
</ol>
<p><strong>Remember!</strong> the enemy will be trying all the tricks in the book to get an advantage:</p>
<ol>
<li><strong>Keep an eye on local! </strong>Keep scanning for them in short range safe spots, keep your Covert ops busy looking for them and telling you what they are doing.</li>
<li><strong>Stay aligned to something</strong>, and keep moving your sniper spots and creating new ones.</li>
<li>Your interceptors can be buzzing round the gate and the snipers at the warp in points in an attempt to uncloak the inevitable covert ops ship.</li>
<li>If you are short range hug the gate ready for a quick exit.</li>
<li><strong>A tackler can hug the gate</strong>, then if anyone jumps through they will be in 20km scrammer range</li>
<li><strong>You will want scouts on gates</strong>, preferably in adjacent systems.</li>
<li><strong>You may want a mobile reserve at a safe spot, </strong>at full speed and ready to warp in (remember their covert ops will be trying to work out what’s in your fleet so a mobile reserve often turns the tide).</li>
<li><strong>Rename your ship! </strong>You will almost certainly know who is hostile, but they might not know what you are in.</li>
<li>If you are camping a gate get fast locking tacklers on both sides of it.</li>
<li><strong>Have someone with their scanner set a pointing </strong>at where you think the enemy are coming from. Then as they warp in you already know their numbers and ship types.</li>
</ol>
<p>Of course in a real battle things are not so cut and dry. Completely static battles will be rare. You could be camping one minute and trying to break a camp the next. Be flexible, think things through, try and understand what the enemy will be doing and<strong> don’t panic!</strong></p>
<p><span style="text-decoration: underline;"><strong>Moving EVE Battles</strong></span></p>
<p>This could either be as a prelude to a static battle or it could be a combat patrol through enemy space looking for targets of opportunity. You could be part of a fast frig fleet, or a mixed fleet with Battleships and support. If it’s the latter you will be slower, but the principals are pretty much the same.</p>
<ol>
<li><strong>The fleet will move at the speed of the slowest ship.</strong></li>
<li>So don’t slow a frig fleet down with a battleship or cruiser etc. Decide in advance – fast and light, or slow and devastating.</li>
<li><strong>You will want your scout further ahead if you are in a mixed fleet</strong>. If he spots a big fleet you’ll have less time to run away (if that’s what the commander decides).</li>
<li><strong>It’s also worth having at least two scouts </strong>as the rest of the fleet will take longer to catch up if they run into someone to fight.</li>
<li><strong>It is also a good idea to have someone following on behind.</strong> Often people will safe spot or log as you come through, but you can bet that they have told their mates that you are there and you may well have a fleet forming behind you to give chase, or block your escape.</li>
</ol>
<p><strong>The Mechanics of Fleet Movement</strong></p>
<ol>
<li><img class="alignright size-medium wp-image-274" title="dramiel_galdor_valheru" src="http://eveonline-guides.com/wp-content/uploads/2010/02/dramiel_galdor_valheru-300x224.jpg" alt="dramiel_galdor_valheru" width="300" height="224" />A destination system will be given out</li>
<li>You will enter this into your autopilot</li>
<li><strong>The gang leader will gang warp the fleet</strong> (for mixed fleets this usually will be on a route with bookmarks, for a frig fleet it might not)</li>
<li><strong>On contact with the gate you should jump</strong> through unless orders have been given to hold.</li>
<li><strong>Once through the gate, find the next gate</strong> (the yellow one) and align for it.</li>
<li>The commander will know how many people there are in gang and will be watching for people to uncloak, he’ll give everyone a few seconds to align and then gang warp to the next gate. Rinse and repeat.</li>
<li><strong>Do not turn your Auto Pilot on, ever!!! </strong>This will really (really) annoy your commander and gang</li>
<li><strong>No bookmarks?</strong> A couple of interceptors will be detailed to move slightly ahead to create sling shots for the slower ships to warp to.</li>
<li><strong>Move fast and but stay together. </strong></li>
<li><strong>People not aligning slows the whole fleet down </strong>and sometimes gets people killed.</li>
</ol>
<h2 style="text-align: center;"><span style="text-decoration: underline;">Scouting</span></h2>
<p>Scouting is essential, if you don&#8217;t scout effectively you are in serious trouble. On the other hand how do you deal with pesky scouts.</p>
<p>While moving around the Fleet Commander will need eyes up ahead finding targets. If you are in an interceptor you may be asked to do this job. If this happens you need to be able to find those targets or you won’t be very popular! So this is how you do it:</p>
<ol>
<li>When you enter a system 1-2 jumps ahead of your fleet <strong>check local</strong>.</li>
<li><strong>If you see a person there, then open scanner</strong> (which should be minimized ALWAYS when scouting) and do a 360&#8242; degree max-range scan.</li>
<li><strong>If you see a suitable target</strong> drop down to 60-90 degree scan and start scanning planet clusters.</li>
<li>If you got him towards planet 5, 6, 7, 8 then drop down to 30&#8242; degree and find the right planet.</li>
<li>If the cluster is so close you can’t see which planet then warp to one of the planets and narrow the search to a single planet using 5-15&#8242;degree scan.</li>
<li>Warp to the target planet and use 30&#8242;degree scanning the belts (belts are these in-space)</li>
<li>Locate the approx belt and do a 5&#8242;degree scan towards the belt to verify.</li>
<li>Call the commander about the location belt and if you don’t have scramblers then call in the fleet to the target belt.</li>
<li>If you see a person in local, but no targets on scanner then warp to the sun and do a 360&#8242;degree scan, if you see an appropriate target then narrow to the planet and then to belt as explained above.</li>
<li>If he’s not near the sun, then open wordpad (or just remember) which planet(s) are further away than 15 AU (which your scanner cannot reach)</li>
<li>Warp to those planets in order and do a 360&#8242;degree scan and narrow down.</li>
</ol>
<p><strong>How do I use the Scanner?</strong></p>
<ol>
<li>Open up the scanner and you will see a plan view of the system, with the location of your ship shown.</li>
<li>To get a maximum range scan press &#8220;9999999… etc&#8221; in the distance box and click on scan.</li>
<li>It will default to 2,147,483,647 (or 15AU). You will get a list of everything in that range.</li>
<li>To make the list shorter check &#8220;use overview settings&#8221; and just those things that would show up in the overview are shown.</li>
<li>Useful as this is, it won’t help you pin point anyone! The trick is to narrow down the scan angle so you are only seeing what is in front of you.</li>
<li>By spinning the camera around in space you can look at specific locations and scan.</li>
<li>If you are trying to scan a gate and you don’t get the gate on the list you are out of range and need to move nearer.</li>
<li>By gradually bringing down the range and tightening the angle you can get a pretty good idea of where someone is.</li>
</ol>
<p><strong>Dealing With Scouts</strong></p>
<ol>
<li><strong>Without covert ops you will get enemy interceptors warping in</strong> from time to time to have a look.</li>
<li><strong>Send someone up after them</strong>, drive the buggers off and keep their commander blind.</li>
<li><strong>See if they are warping into the same spot</strong>, or same set of spots and have a few frigs waiting for them next time.</li>
<li><strong>Keep an eye on any containers in space</strong>. The enemy might be using them to warp in, and there might just be one near that interceptor that just warped in at 300km. Jump to the can and take it down.</li>
</ol>
<h2 style="text-align: center;"><span style="text-decoration: underline;">Warping In and Out</span></h2>
<p><strong>Warping-In</strong></p>
<p>This is the crucial moment and is more complicated than it seems. To be effective:</p>
<p><strong>Your whole fleet should be appearing out of warp at the same time </strong>because when your enemies overviews suddenly filling with red it can invoke a bit of panic. To use this tactic:</p>
<ol>
<li><strong>Everyone should be aligned for the enemy fleet</strong></li>
<li><strong>Be at full speed. </strong></li>
<li><strong>When the commander says warp, do it AT ONCE</strong>, not a few seconds early, not a few seconds late but right on the mark.</li>
<li><strong>The commander will  say </strong>&#8220;we are warping in 1 minute, we are warping in 30 seconds, we are warping in 10, 9, 8……1, Warp&#8221;</li>
<li>Apart from losing the effect of a mass warp-in, there are two very good reasons for following the advice here:
<ol>
<li>If you are first out of warp, you will probably be primary.</li>
<li>If you are last in you will probably be last out which is almost as bad!!!</li>
</ol>
</li>
</ol>
<p>(Obviously Gang warp is preferred, but you can’t gang warp to member, so often it has to be individual warps)</p>
<p><strong>The next important thing about the warp-in is the timing.</strong> Your scout will be feeding you intel and you may need to act on it fast. The fleet might be changing direction or stopping, or just warping in. To do this you will probably need to make a 1AU bookmark near to them so you arrive in plenty of time. But don’t hang around there long – you will be scanned and they will react.<br />
<strong></strong></p>
<p><strong>Warping-Out</strong></p>
<p>Just as important as the warp-in. <strong>The general rule is the moment you start taking damage, get out.</strong></p>
<p>This can be tricky so make it easier by:</p>
<ol>
<li><strong><img class="alignright size-medium wp-image-130" title="gallente-deimos" src="http://eveonline-guides.com/wp-content/uploads/2010/02/gallente-deimos-3-300x225.jpg" alt="gallente-deimos" width="300" height="225" />Aligning the moment you come out of warp</strong>. The instant you do, swing 180 degrees and get aligned. To be completely specific: as you are warping in rotate your view so you are looking backwards. The first thing you do as your warp bubble collapses is to double click on a warpable object behind you.</li>
<li><strong>Next start targeting primary</strong></li>
<li><strong>As you spin round start </strong>shooting the hell out of primary, and lock secondary</li>
<li>You may ask why a 180 when there might be a warpable object in your line of flight? At some point the commander will gang warp you out. This will be a disaster if the fleet is not all aligned for the same spot.</li>
</ol>
<p><strong>Sooner or later your overview will start flashing yellow</strong> – this means you need to think about leaving. <strong>Don’t go yet:</strong></p>
<ol>
<li><strong>Let them waste time targeting you.</strong></li>
<li>The moment you start taking damage <strong>GET THE HELL OUT</strong> (don’t be fooled into thinking you can tank it because at first your shields start to go down slowly, that will soon change when everyone is on you, and by then it will be to late. So once you take any damage go, go, go!)</li>
</ol>
<p><strong>Should I come back?</strong> This is a tricky one and if you get it wrong it will cost you your ship, or loose the fleet a kill. <strong>Things to consider:</strong></p>
<ol>
<li>Most fights like this are running ones and you won’t have time to get back, but some will go on for a while. (keep moving and listen to orders)</li>
<li>If the fight seems to be going well, or slowly, get back in when you can. (Be aware if the fleet gang warps out while you are warping in you are a dead man)</li>
</ol>
<h2 style="text-align: center;"><span style="text-decoration: underline;">Bookmarking and Safespots</span></h2>
<p>Bookmarks are your friend! We all know this and I’m sure we all have a full set to empire and back. But these are not enough. Most pirates and gankers will have interceptors who will chase you, and tackle you while the rest catch up. <strong>You need to have safe spots, and you need to have U-Turns.</strong></p>
<p>If you are attacked and manage to warp out:</p>
<ol>
<li><strong>Go to a safe spot not a planet</strong> (otherwise they will watch where you go and will follow you.</li>
<li><strong>If possible get 3 safe spots </strong>so you can keep moving to avoid the probes.</li>
</ol>
<p><strong>&#8220;How do I make safe spots?&#8221;</strong></p>
<ol>
<li>While in warp open up People and places</li>
<li>Go to the places tab.</li>
<li>At the bottom there is an Add Bookmark button.</li>
<li>Hit that while in warp, quickly name it (ss1, ss2,  etc) and hit return.</li>
<li>The BM is made where you are when you press return, NOT when you click the Add Bookmark button.</li>
</ol>
<p><strong>So for an emergency exit in a system where you don’t have safe spot:</strong></p>
<ol>
<li>Warp out to a planet (or moon if you are sure there are no hostile POS in system)</li>
<li>Drop a safe spot on route</li>
<li>Warp back to your safe spot</li>
<li>Pick another (distant) celestial object and warp to it</li>
<li>Drop another safe spot and go back to the first one.</li>
<li>Keep an eye on the scanner and move the second you see 3AU probes</li>
<li>Move every couple of minutes anyway.</li>
</ol>
<p>U-Turns are bookmarks between gates that you already have bookmarks for. Their value is that you can use your existing bookmarks to get to the gate for a quick exit.</p>
<h2 style="text-align: center;"><span style="text-decoration: underline;">EVE Online Tips and Tactics</span></h2>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">Overview Settings</span></strong></p>
<p>Simple but effective.</p>
<ol>
<li>Firstly! go to your filters and turn of show corp members, alliance members and gang members.</li>
<li>Turn off all police, customs, navy, etc ships.</li>
<li>Turn off sentry guns, bill boards, stations and cargo containers.</li>
<li>There your overview looks a lot nicer now!</li>
</ol>
<p><strong>‘Sort by’</strong> is a tricky one and will probably change during the mission:</p>
<ol>
<li>If you are in empire sort by corp, then all your hostiles will be nicely grouped together.</li>
<li>In a fleet battle sort by name so primary/secondary is easy to find,</li>
<li>For general flying around sort by distance to help you chose your targets more easily.</li>
</ol>
<p>I mainly keep Stargates showing in order to make them easier to find when traveling. The risk here is that you might target one by mistake and, in empire, get Concorde ganked. Just monitor this turn them off if you deem necessary.<br />
<span style="text-decoration: underline;"><strong></strong></span></p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>The Tanked Bait</strong></span></p>
<ol>
<li>This is a ruse to make them think they have the advantage so they decide to fight. You get one ship (often a Scorpion) tanked to the max and he moves into the hostile system/gate camp/station or what ever.</li>
<li>The enemy commander senses an easy kill and warps in.</li>
<li>The tanker has to hold out long enough for the rest of you fleet to arrive and ruin their party.</li>
<li>Industrials also make great bait. Put some armour plates in the lows (makes you move slower and looks like you have expanders in), and act like you don&#8217;t have bookmarks.</li>
</ol>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Pursuit</strong></span></p>
<p><em><strong>The Insta-lock</strong></em></p>
<p>Enemies, when out numbered, have a distressing habit of warping off before you can kill them. Obviously this isn’t fair and can lead to much frustration on your part. Shuttles and interceptors are the worst culprits, but some frigs can be almost as bad.</p>
<p>The key here is to get you lock time down to less than it takes your dastardly foe to warp off. The best tool for the job:</p>
<ol>
<li>A specially fitted interceptor, as they have pretty fast lock times anyway (the Stiletto is a good choice).</li>
<li>The plan is to fit enough sensor booster IIs and Signal Amplifiers to get your Scan resolution to &gt;3000mm (remember to fit a warp disrupter too).</li>
<li>With that you should be able to lock and scramble pretty much anything before it gets away.</li>
</ol>
<p><em><strong>In Hot Pursuit</strong></em></p>
<p><strong>The first scenario</strong> here is where your scouts have made contact with the enemy and have engaged. Normal travel rules cease to apply.</p>
<ol>
<li>The frigs will speed after the scouts to help them out</li>
<li>The slower ships will continue to move as normal, except that they will wait for no one.</li>
<li>If you are slow to align or whatever you will be left to catch up.</li>
</ol>
<p><strong>The second scenario</strong> is when the target has decided to run for it (the first can turn into this quite easily) This is a tougher one to call. You want to catch them, but you risk leaving the fleet spread over a number of systems.</p>
<p><strong>The best plan is:</strong></p>
<ol>
<li>Detail a pursuit squad to give chase and keep the rest of the fleet moving together at the pace of the slowest ship</li>
</ol>
<p>(In either case the pursuit squad is tying to catch then, tackle them and, depending on the target, hold them till the fleet arrives or take them down)</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Mobile Warp Scramblers</strong></span></p>
<p>These can be a real pain if you run into them, so lets deal with that first. These little buggers do two very nasty things:</p>
<ol>
<li>If you are inside the bubble you can not warp away!</li>
<li>If you are warping to a gate say, where one is deployed it can either ruin your warp to, dropping you some distance from the gate, draw you in so you exit warp inside the bubble, or sometimes have no effect at all.</li>
</ol>
<p><strong>If you see hostiles in local and think the gate might be camped warp to your U-Turn and scan the gate for a warp bubble.</strong></p>
<p><strong>On the plus side these do not mean instant death</strong> – they still have to kill you so if you are fast or tanked, or preferably both you can still either get out or make it to the gate.</p>
<p>In fleet ops sometimes you can just ignore them, jump in and fight as normal. People sometimes get careless when they have a bubble up and you can use that to your advantage by doing the unexpected and warping straight into their trap. <strong>Doesn’t always work though…..</strong></p>
<p>Bubbles are indiscriminate, so you can sometimes get the other sides one to do your work for you.</p>
<p>Using bubble is another mystical art like using probes. I have read many theories on this one and most disagree with each other. So a common theory is:</p>
<ol>
<li>That the bubble should be placed where you would be if you were making a bookmark.</li>
<li>Roughly 15km behind the gate in the path of the warp from the other object.</li>
</ol>
<p><a href="http:..eveonline-guides.com/eve-online-pvp-build/"><strong>Click here to learn how to create the perfect PvP build. </strong></a></p>
<p>(Most of the information here is sourced from my own experience and free to download, free from copyright protection or open source material. I will give credit to the original authors  and offer the location of the source material where available).</p>
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		<title>EVE Billionaire Review &#8211; Make You Billions of EVE Isk Fast?</title>
		<link>http://eveonline-guides.com/2009/09/19/eve-billionaire-review/</link>
		<comments>http://eveonline-guides.com/2009/09/19/eve-billionaire-review/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 15:49:15 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[EVE Online Guides]]></category>
		<category><![CDATA[eve billionaire exposed]]></category>
		<category><![CDATA[eve billionaire review]]></category>
		<category><![CDATA[eve billionaire reviewed]]></category>
		<category><![CDATA[make eve isk]]></category>

		<guid isPermaLink="false">http://eveonline-guides.com/?p=161</guid>
		<description><![CDATA[
WAIT! 
Do You  Want To Fast Track Yourself To Billions of EVE Isk on Auto-Pilot?
Do You Crave More Isk Than You Can Spend, Without Spending Your Whole Life Farming???

I&#8217;ll Let You In On a Little Secret:
&#8220;The  Only Way is To Learn from A Master&#8221;. 
I Can Introduce You To The Person  Who [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><strong><a href="http://bb8ee8t8syt46o5-2zfdzipcol.hop.clickbank.net/?tid=EVEREV" target="_blank"><img class="alignright size-medium wp-image-181" title="eve-billionaire-book1" src="http://eveonline-guides.com/wp-content/uploads/2010/02/eve-billionaire-book11-220x300.jpg" alt="eve-billionaire-book1" width="220" height="300" /></a></strong></p>
<h1 style="text-align: left;"><span style="color: #000080;">WAIT! </span></h1>
<h1 style="text-align: left;"><span style="color: #000080;">Do You  Want To Fast Track Yourself To Billions of EVE Isk on Auto-Pilot?</span></h1>
<h1 style="text-align: left;"><span style="color: #000080;">Do You Crave More Isk Than You Can Spend, Without Spending Your Whole Life Farming???</span></h1>
<p><span id="more-161"></span></p>
<h1 style="text-align: left;"><span style="color: #000080;">I&#8217;ll Let You In On a Little Secret:</span></h1>
<h1 style="text-align: left;"><span style="color: #000080;">&#8220;The  Only Way is To Learn from A Master&#8221;. </span></h1>
<h1 style="text-align: left;"><span style="color: #000080;">I Can Introduce You To The Person  Who Taught Me Everything I Know……. </span></h1>
<p style="text-align: left;"><span id="more-52"> </span></p>
<h1 style="text-align: left;"><span style="color: #000080;">……..EVE Billionaire – Ckeck out My Review<br />
</span></h1>
<p style="text-align: left;">
<p style="text-align: left;">Read the definitive EVE Billionaire Review today! Can EVE Billionaire really make you billions of Isk while you sleep, is it really as easy as the author claims? Find out what tricks the gold farmers use, how to copy them and save yourself masses of time and money&#8230;</p>
<p style="text-align: left;"><strong>EVE Isk Making Guide Name: </strong><em>EVE Billionaire</em></p>
<p style="text-align: left;"><strong>Rating:</strong></p>
<p style="text-align: left;"><strong><img class="alignnone size-full wp-image-164" title="star4_5" src="http://eveonline-guides.com/wp-content/uploads/2010/02/star4_5.gif" alt="star4_5" width="85" height="17" /></strong></p>
<p style="text-align: left;"><strong>Download Link:</strong></p>
<p style="text-align: left;"><strong><a href="http://bb8ee8t8syt46o5-2zfdzipcol.hop.clickbank.net/?tid=EVEREV" target="_blank"><img class="alignnone size-full wp-image-451" title="download_icon" src="http://eveonline-guides.com/wp-content/uploads/2009/09/download_icon.png" alt="download_icon" width="100" height="100" /></a><br />
</strong></p>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;"><strong>Summary</strong></p>
<p style="text-align: left;">With so much free information available on EVE Online, do you really need to pay for an EVE Isk making guide. The thing is; 99% of the  free information online is either years out of date or very dated strategies that have been used to death, and players very rarely want to reveal their secret tactics. The good thing about buying is you always get the absolute best and most relevant information.My EVE Billionaire review is here to help you decide whether you part with your hard earned cash. This EVE Billionaire Review will cover all aspects of the guide, what it contains, its bonuses and the real big ones; does it really work, does the author even know EVE Online and will it truly make you an EVE billionaire.</p>
<p style="text-align: left;"><strong>What Does EVE Billionaire Contain</strong><strong>:</strong></p>
<p style="text-align: left;">EVE Billionaire boasts a well written, impressive and varied selection of guides on the most important aspects of EVE online; making tons and tons of EVE Isk, building the best EVE Isk making character and how to become an EVE PvP elite. The guides are delivered to you via instant download, with a nice members area that includes 24hr unlimited customer support, links to some of the best EVE resources online, all of which is constantly updated to compensate for EVE updates and changes. EVE Billionaire Includes:</p>
<ul style="text-align: left;">
<li>EVE Billionaire (the secrets of how to make billions of Isk fast)</li>
<li>EVE Trade Skills guide</li>
<li>EVE Niche Markets Guide</li>
<li>Top 5 EVE Isk Making Scams Guide (actually shows you how you can be down and dirty)</li>
<li>EVE PvP Elite Guide</li>
<li>The Best EVE resources</li>
<li>Life Time Regular Free Guide Updates</li>
<li>Members Area with Free 24 Hour Customer Support</li>
</ul>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>EVE Billionaire Review &#8211; What You Need To Know</strong></span></p>
<p style="text-align: left;">EVE Billionaire author claims to be one of the richest EVE players to date, and guarantees he can make you an EVE billionaire by teaching you his simple and easy strategies for playing the market.</p>
<ul style="text-align: left;">
<li> What is Eve Billionaire all about?</li>
<li> Does The Author really Know EVE?</li>
<li>Does it actually work?</li>
<li>What extras, if any, do i get?</li>
<li>Is it kept up to date?</li>
<li>Can I get my money back if I don&#8217;t like it?</li>
</ul>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>What Is EVE Billionaire All About?</strong></span></p>
<p style="text-align: left;">The author claims he can teach you to make more EVE Isk than you can spend, no matter how long you have to play each day. Even if you spend just 30 mins to 1 hour he claims he can show you how to make 100 Million to 500 Million EVE Isk each day with no more effort other than learning some simple strategies.</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>Does The Author Know EVE Online?</strong></span></p>
<p style="text-align: left;">EVE Billionaire has been written by a long time veteran of EVE Online, and dedicated MMO player for the past 12+ years. He has expert experience in many games such as Ultima Online, Silkroad Online, Face of Mankind, Guild wars, Everquest 2, Star Wars Galaxies and  World Of Warcraft to name a few. He has learned 1 thing extremely well; how to make serious amounts of game currency from player driven economies. He has learned to spot, and target niches or weak spots in the economy, turning them to his favor. He knows EVE expertly and how to fill your wallet fast.</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>Does It Actually Work?</strong></span></p>
<p style="text-align: left;">Well the only way to test any guide is to cough up the cash and take it for a test run, so that&#8217;s what I did ($27.00). Before we go into detail; a little about the content, writing and structure of the guide. EVE Billionaire is 23 pages long and, on the whole, very well written and structured. Drip feeding you his dynamite strategies step-by-step in an easy to understand format. If you study the guide in detail it is clear English is not his native language. This is due to some simple errors such as &#8220;you&#8221; over &#8220;your&#8221;, &#8220;there&#8221; instead of &#8220;their&#8221;and certain grammatical errors that spell checking and proof reading may not highlight. However this does not detract from the flow of the guide, does not confuse the reader and is a rare occurrence (most people who buy the guide will not even notice).</p>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;"><strong>How does it work? </strong>Very simply; EVE Billionaire shows you how to become the perfect station trader &#8211; never having to move or spend any time working to make EVE Isk. EVE Billionaire shows you what skills you need, how to find niches, how to buy/sell, when to buy and sell, how to research the market and keep ahead of the competition. All with minimal effort, a tiny amount of time investment, all for truly massive EVE Isk rewards. Obviously there is a little more to it than that, but I can&#8217;t reveal his exact explosive secret tricks and strategies here without getting into trouble.</p>
<p style="text-align: left;"><strong>So does it work? </strong>As I have said earlier the author has become an expert at using player driven economies to his advantage, with EVE possessing one of the strongest player driven economies to-date his skills will show you how to make more EVE Isk than you know what to do with. On the 1st day following my EVE Billionaire review (and reading of his niche market guide) I doubled my Isk, just starting small with a simple little test run. These simple, but superb strategies have made my EVE experience so much more fun. No more grinding agents, NPC&#8217;s or asteroid belts for hours on end to make poxy amounts of Isk. I just spend a little time researching, then play the markets, and I can make EVE Isk as and when I need it. The best way I can describe it is; &#8220;its like having you own EVE Isk printing machine&#8221;. I now play EVE for fun and not to survive.</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>Is It Kept Up To Date?</strong></span></p>
<p style="text-align: left;">EVE Online is an ever evolving game, what may be good yesterday can be useless or non-existent tomorrow. So it is important any strategies you employ are bang up to date and relevant. The secret tactics and strategies taught here will always be of use in there basic form due to the player driven economy. However the author constantly adds new tricks and tips to the guide, he adds bonus guides and tactics to the members area and will support you in any questions or help you need.</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>Do You Get Any Bonuses</strong> (are they any good)<strong>?</strong></span></p>
<p style="text-align: left;">The following list shows you the current FREE bonuses EVE Billionaire includes. The Trade Skills and Niche Markets Guides are awesome companions to EVE billionaire and ensure no mistakes are made. Giving you all the tools</p>
<ul style="text-align: left;">
<li><strong>EVE Trade Skills guide</strong> (15 page step-by-step guide to skills and attributes. The perfect skill path ensuring you learn the right skills in the right order to become an EVE billionaire)</li>
<li><strong>EVE Niche Markets Guide</strong> (Another excellent 15 page guide that shows you how to locate niche products within the market, how to target your sales, how to gauge supply and demand, and a great list of markets to find you niche products)</li>
<li><strong>Top 5 Isk Scams Guide </strong>(A downright dirty way to make tons of Isk, not my cup of tea but there will be many of you out there who will love the scams in here)</li>
<li><strong>EVE PvP Elite Guide </strong>(54 pages of highly detailed and expert information. Even how to avoid PvP and ganking. Some great starter builds and subsequent skill paths,  what ships to pick, what load outs, what skills train and when, what to plan for, how to fight, how to win, how to solo and group, plus heaps more &#8211; one of the best PvP guides available)</li>
</ul>
<p style="text-align: left;"><strong><span style="text-decoration: underline;">Can I Get My Money Back?</span><br />
</strong></p>
<p style="text-align: left;">YES, very, very easily. A 60-day no-nonsense money back guarantee enforced by the payment processor ensures you get a FULL refund no matter what. But the question should be <strong>&#8220;Will You Want To Get your Money Back&#8221;. </strong>Well the resounding answer to that is<strong> NO, not on your life. </strong>Experienced EVE player or brash beginner, whatever your EVE experience, you will find the information in here priceless.</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>The EVE Billionaire Review Verdict</strong></span></p>
<p style="text-align: left;">I can&#8217;t recommend this package highly enough. There is noway you will be disappointed with the quality of the guides and benefits to gaming pleasure and success. Go and try it today, if your still not sure remember there is absolutely ZERO risk with the &#8220;personally tested&#8221; guarantee. The Isk you will make from EVE billionaire alone will pay for the guide itself in mere hours. That&#8217;s not even including the free expert PvP, niche and skills guides. <strong> <a href="http://bb8ee8t8syt46o5-2zfdzipcol.hop.clickbank.net/?tid=EVEREV" target="_blank">Click here to go direct to the EVE Billionaire page.</a></strong><strong><a href="http://bb8ee8t8syt46o5-2zfdzipcol.hop.clickbank.net/?tid=EVEREV" target="_blank"></a></strong></p>
<p style="text-align: center;"><strong> <img class="aligncenter" title="star4_5" src="http://eveonline-guides.com/wp-content/uploads/2010/02/star4_51.gif" alt="star4_5" width="85" height="17" /></strong></p>
<p style="text-align: center;"><strong><a href="http://bb8ee8t8syt46o5-2zfdzipcol.hop.clickbank.net/?tid=EVEREV"><img class="size-full wp-image-451  aligncenter" title="download_icon" src="http://eveonline-guides.com/wp-content/uploads/2009/09/download_icon.png" alt="download_icon" width="100" height="100" /></a><br />
</strong></p>
<p style="text-align: left;">
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		<title>EVE Mining Guide &#8211; A Fast &amp; Easy Way To Make You Rich</title>
		<link>http://eveonline-guides.com/2009/08/25/eve-mining-guide/</link>
		<comments>http://eveonline-guides.com/2009/08/25/eve-mining-guide/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 13:39:12 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[EVE Online Guides]]></category>
		<category><![CDATA[eve mining]]></category>
		<category><![CDATA[eve mining guide]]></category>
		<category><![CDATA[eve online mining]]></category>
		<category><![CDATA[eve online mining guide]]></category>
		<category><![CDATA[how to mine in eve]]></category>

		<guid isPermaLink="false">http://eveonline-guides.com/?p=58</guid>
		<description><![CDATA[Welcome to my Free EVE Mining Guide.  There are a lot of guides and information available on EVE Mining, everything from ships and haulage to ore and refinement, detailed charts,  strategies, tips and security. EVE changes regularly and some of these guides become dated very quickly. However the basic principles of EVE Mining rarely change and a simple understanding [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to my Free EVE Mining Guide.  There are a lot of guides and information available on EVE Mining, <img class="alignright size-medium wp-image-126" title="ore-retriever-2" src="http://eveonline-guides.com/wp-content/uploads/2010/02/ore-retriever-2-300x225.jpg" alt="ore-retriever-2" width="300" height="225" />everything from ships and haulage to ore and refinement, detailed charts,  strategies, tips and security. EVE changes regularly and some of these guides become dated very quickly. However the basic principles of EVE Mining rarely change and a simple understanding of these principles can be all you need to know to be a very successful EVE miner.</p>
<p>I have researched and studied all the best EVE online Mining guides and information available to the EVE player. Consolidated the most useful strategies and tactics into the EVE Mining Guide. The aim of this guide is to help EVE beginners and new EVE miners miss a lot of the pitfalls and frustration often encountered.</p>
<p><span id="more-58"></span></p>
<p>I will structure the guide in an easy to read format&#8230;</p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">Need To Know EVE Mining Tips</span></strong></p>
<ol>
<li>The higher in the alphabet the first letter of the ore name is, the more valuable it is (Z being low and A being high)</li>
<li><strong>For example Kernite is better than Veldspar</strong>&#8211;but ignore the variety, such as the F in Fiery Kernite</li>
<li><strong>Just look at the basic ore</strong> (the variations of it are only slightly more valuable).</li>
<li><strong>Some ores can only be found in certain areas of space</strong>, or in only low-security space.</li>
</ol>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">EVE Mining Ships</span></strong></p>
<p>Ships in EVE change with each new version. Mining ships come in every size; for each race there is a mining frigate, cruiser, etc.</p>
<p>To find one: <strong>Simply look at the bonuses</strong> for each ship in your race.</p>
<p><strong>For example,</strong> let&#8217;s say you&#8217;re a Caldari looking for a frigate to mine in. You&#8217;d:</p>
<ol>
<li>Go to Market, go to the Browse tab, and look at the Caldari Frigates</li>
<li>Under Ships. Click the blue &#8220;i&#8221; for the ship, and look at the Description:</li>
<li>You may see that the Bantam has a 5% bonus to cargo capacity and a 20% bonus to mining laser yield per skill level, as well as a -60% mining laser capacitor use. That&#8217;s your race&#8217;s mining frigate.</li>
<li>You&#8217;ll want to use the mining ship specifically because it will have those bonuses, making mining easier and more profitable</li>
</ol>
<p>Later, when you&#8217;re more advanced, you can actually look under the ship type Mining Barge, and under Industrial for haulers.</p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">Solo EVE Mining</span></strong></p>
<p>You have two choices with solo mining. First, know that Concord (the Eve police agency) does not attack people for stealing ore. You, however, get the right to fire upon them&#8211;but then they can shoot back. Therefore it&#8217;s best to prevent ore theft in the first place by not leaving a lot of ore to be stolen. You have two choices:</p>
<ol>
<li>You can haul (or have a corpmate haul for you; its a bad idea to trust others to haul for you, as they can just fly away with your stash)</li>
<li>You can just go back and forth to dock with each load.</li>
</ol>
<p>The first is difficult, and rather silly if you don&#8217;t already fly a hauler as well&#8211;haulers are designed to haul ore and thus have large cargo holds. If you are just flying a mining frigate, it&#8217;s best to fly back and forth with each load&#8211;after all, you&#8217;ll have to do that in the end anyway, and it&#8217;s best not to leave ore open to thieves by filling up a can.</p>
<p>On the other hand, flying back and forth can be time-consuming, so if you can fly a hauler, you can fill a can partway and then bring the hauler out to take the ore to the station.</p>
<p>Either way it&#8217;s a good idea to make a bookmark directly to the station to save time.</p>
<p><strong>To begin solo mining:</strong></p>
<ol>
<li>Equip your mining ship with a mining laser or two or three or whatever you can fit</li>
<li>Consider leaving a slot or two open to place a gun if you&#8217;ll be hauling later, so that you can fight the npc pirates rather than running away.</li>
<li>For that you&#8217;ll also want a shield booster/armour; equip the rest of the ship how you like.</li>
<li>Some people like using an asteroid scanner while they mine, but it isn&#8217;t much help to a new player (because the amount of ore won&#8217;t change much as you mine).</li>
<li>If you&#8217;re going to mine just a cargo hold full at a time and fly back and forth from station to belt, you can drop the gun. The more mining lasers, the faster you mine.</li>
</ol>
<p><strong><img class="alignright size-medium wp-image-127" title="retriever" src="http://eveonline-guides.com/wp-content/uploads/2010/02/retriever-300x240.jpg" alt="retriever" width="300" height="240" />Stage 2:</strong></p>
<ol>
<li><strong>Fly out to an empty asteroid belt</strong> (it&#8217;s sometimes considered rude to mine where there&#8217;s other miners, except in very crowded systems where there aren&#8217;t any &#8220;free belts&#8221;) and select the best asteroid.</li>
<li><strong>If you see the rocks in space but not on your Overview</strong>, right-click on Overview and choose Standard Mining.</li>
<li><strong>Customize this setting how you like</strong>, for example to show only good ore by removing Veldspar etc.</li>
<li>All ore will sell, and usually very well, but the better ores are more unusual and thus more costly&#8211;and thus more profitable to mine.</li>
<li><strong>Get close to your chosen asteroid. Lock the asteroid</strong>. Click on your lasers, and they will activate, and you&#8217;ll be mining! Now just wait.</li>
<li><strong>After one Laser cycle</strong> (right-click and show info on your lasers, and under Attributes you can see how long one cycle is) a certain amount of ore will be deposited into your cargo hold.</li>
<li><strong>If you&#8217;re hauling as you mine, wait</strong> until you&#8217;re full and then dock at your station.</li>
<li><strong>Put the ore in your Items</strong> and go back out and mine some more. If you&#8217;re going to mine a lot and then haul later, see Jettison Mining below for more information.</li>
<li>Once you&#8217;re done hauling for the day, open up your Items and look at your nice ore stash.</li>
</ol>
<p><strong>You can now do one of two things:</strong></p>
<ol>
<li>Sell the ore &#8220;whole&#8221; or</li>
<li>Refine it. (To refine it, just right-click it and select Refine. You&#8217;ll get a window telling you how much of each type of mineral you will get as a<br />
result)</li>
</ol>
<p><strong>Notes:</strong></p>
<ol>
<li>Each ore type needs a different amount of ore before you can refine it; right-click the ore and look at the &#8220;Needed For Refining:&#8221; to see.</li>
<li>You can increase your refining yield (get more minerals per ore unit) as your standings go up with the owners of the dock you are using.</li>
<li>You can also train up your Refining skill to make it better.</li>
<li>Once you&#8217;ve refined it, sell it; you may want to check market details in your area to see if it will sell for more Isk elsewhere. Be careful you don&#8217;t bring a cargo hold full of minerals into low-security space, though!</li>
</ol>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">Mining In Groups; Jet-Mining</span></strong></p>
<p>When mining in a group:</p>
<ol>
<li>Don&#8217;t trust strangers with your ore or mining with a hauler waiting.</li>
<li>You&#8217;ll want to do what is known as Jet-Mining, also known as jettison-can mining.</li>
</ol>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">Jet Mining</span></strong></p>
<p>Basically:</p>
<ol>
<li>Begin mining.</li>
<li>Once the first cycle of ore enters your cargo hold, right-click it and select Jettison. Each following ore cycle goes into that same can. The can will fill with ore slowly, to be either hauled later or hauled by someone else as you mine.</li>
<li><strong>IMPORTANT:</strong> Jettison cans are &#8220;flimsy cargo&#8221; cans, and &#8220;expire&#8221; after one hour, or after two hours if you assign a name to it.</li>
<li>So first off, name the can: right-click it and choose Select Name. Many mining corporations suggest placing your name and then the Eve time that the can was jettisoned on the can</li>
<li><strong>IMPORTANT,</strong> this is something that ore thieves now look for.</li>
<li>Unless your corporation has a good security force protecting the miners, you&#8217;d be better off using a code.</li>
<li>Ask the corp if they have one; if not, and if you are allowed to, name the can something else&#8211;it doesn&#8217;t matter what&#8211;without a name or timestamp.</li>
<li>Then make a new Notepad file noting down the time that can was created. (To make a notepad file simply open the far-left tab under your Mail tab that looks like a yellow sticky pad, then click New File and name it Can Times or something.)</li>
<li>Use this notepad file whenever you mine, and keep an eye on it&#8211;and never allow a can to expire; when it does, it will burst, and all in it will be lost forever.</li>
<li>So name it &#8220;Gimme,&#8221; for example, then put on the notepad file &#8220;Gimme&#8211;16:37&#8243;. At 18:30 you&#8217;ll then want to jettison your next cycle of ore into a NEW can, and then pull (just drag and drop) your ore from &#8220;Gimme&#8221; into the new can.</li>
<li>Don&#8217;t forget to name the can and note down the new time!</li>
</ol>
<p><strong>Note:</strong> in Corp mining ops, you&#8217;ll often get only a share of what you mine. If the corp provides a hauler, though (which greatly saves time and reduces the security risk of having ore in the asteroid belt in a can), and especially if they provide security, it&#8217;s usually very much worth it, assuming you get a decent cut for your time (this may be 50% of what you mined, or a split by how many people mined, etc; each corp works different so ask in advance).</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Security Rights of Miners and Haulers</strong></span></p>
<p>Your security is only as good as you (or your corp&#8217;s) fighting ability.</p>
<ol>
<li><strong>Concord will not protect your ore</strong></li>
<li><strong>If someone steals from your can</strong>, you and your corp are allowed to shoot at them without Concord shooting you.</li>
<li><strong>You&#8217;ll note they&#8217;ll start flashing red</strong> on your overview the minute they steal. You can now shoot.</li>
<li><strong>IMPORTANT: </strong>don&#8217;t shoot unless you know you can win (if you shoot, the thief can shoot back)</li>
<li>I<strong>n fact, sometimes people will steal ore from rookie</strong> miners just to see if they&#8217;ll shoot back, then kill them&#8211;for fun.</li>
<li><strong>So, what if you decide to engage the thief? </strong>
<ol>
<li>You know they will flash red when they steal, well you will also see an Aggression Timer on the top of your screen.</li>
<li>This lasts for fifteen minutes, and at the end of this time the person should stop blinking red.</li>
<li>If you intend to switch to another ship to fight him, or to summon corp fighters, be sure to do so before this time is up; after fifteen minutes you can no longer legally retaliate&#8211;Concord will attack you.</li>
</ol>
</li>
</ol>
<p><a href="http://eveonline-guides.com/eve-billionaire-review/"><strong>Click Here today to read about the secretive tactics used by the richest and oldest players in EVE.</strong></a></p>
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		<title>EVE Online PVP Builds</title>
		<link>http://eveonline-guides.com/2009/08/19/eve-online-pvp-builds/</link>
		<comments>http://eveonline-guides.com/2009/08/19/eve-online-pvp-builds/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 15:57:06 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[EVE Online Guides]]></category>
		<category><![CDATA[EVE Fighter Build]]></category>
		<category><![CDATA[EVE Military Build]]></category>
		<category><![CDATA[EVE Online PVP Build]]></category>

		<guid isPermaLink="false">http://eveonline-guides.com/?p=78</guid>
		<description><![CDATA[So you want to know how to make the perfect EVE Online PvP Build. What skills are most important, what attributes etc, etc. Making a good balanced combat character is probably the hardest character type in the game. It requires so many different skill trees that it will take a long time to put an [...]]]></description>
			<content:encoded><![CDATA[<p align="left">So you want to know how to make the perfect EVE Online PvP Build. What skills are most important, what attributes etc, etc. Making a good balanced combat character is probably the hardest character type in the <img class="alignright size-medium wp-image-130" title="gallente-deimos" src="http://eveonline-guides.com/wp-content/uploads/2010/02/gallente-deimos-3-300x225.jpg" alt="gallente-deimos" width="300" height="225" />game. It requires so many different skill trees that it will take a long time to put an accomplished one together. In this EVE PVP  guide I will discuss the creation of the basis for a long-term combat character.</p>
<p><span style="text-decoration: underline;"><strong>What Is The Best Ship To Use</strong></span></p>
<p><span id="more-78"></span></p>
<p>There are many options and depending who you ask you will get many different answers. However 1 thing is for certain you will die, and often at 1st. So you want something cheap to buy, insure and fit but you also want to have a fighting chance. Really there is only 1 choice and that is the <strong>Frigate.</strong></p>
<p><strong>Why The T1 Frigate is Great</strong></p>
<ol>
<li>They are very cheap to buy and cheap to completely fit ready for combat</li>
<li>Not only are they cheap they also can be very effective fighters.</li>
<li>You can fully fit a frigate for PvP for about 500.000 ISK which is not that much to lose compared to 500million ISK for a fully equipped faction fitted battleship for example.</li>
<li>There is no better ship to learn with, if you are new to EVE then I recommend you seriously think about starting out with frigates.</li>
<li>You would be surprised how easy it is for a small frigate to solo a much larger ship, with the right set up and element of surprise.</li>
</ol>
<p><strong>The key to PvP with Frigates</strong></p>
<ol>
<li>Train your navigation and afterburner skills as high as possible then work on making sure you have the fire power to take out larger ships.</li>
<li>Larger ships with have trouble targeting and hitting a small fast moving ship knowing this a skilled pilot in a frigate can actually take out a much higher leveled player in there bigger ship.</li>
<li>By setting up your frigate for speed you will be making yourself a very hard target to hit for any large ships and providing you have the damage dealing abilities to down the larger ships you should be able to win a lot of PvP battles.</li>
<li>Frigates can be setup for electronics and damage dealing.</li>
<li>Group PvP – Having a small group of frigates which are all set up correctly can be a lethal group and have the potential to destroy some of the strongest battleships.</li>
</ol>
<p><strong>Example of nice Frigate set up:</strong></p>
<p>I like the Incursus. Get your skills up, buy 3 x anode neutron blasters, 1 afterburner, a top of the line tracking disruptor, a webber and 2 x reactor control units for the guns, and you will deal 1000 damage in 10 seconds, or opt for 3 x 150 mm rail guns, a sensor booster and a sensor dampener and u can hit things at 30km or so, and the dampener will mean your target cant even lock you <img src='http://eveonline-guides.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="left"><span style="text-decoration: underline;"><strong>A good combat character will have Skills in most of the following trees:</strong></span></p>
<p align="left"><strong><img class="alignright size-medium wp-image-272" title="caldari-titan-leviathan" src="http://eveonline-guides.com/wp-content/uploads/2010/02/caldari-titan-leviathan-300x225.jpg" alt="caldari-titan-leviathan" width="300" height="225" />Electronics:-</strong> necessary for scramblers, disruptors and CPU increase and CPU use savings</p>
<p align="left"><strong>Engineering:-</strong> necessary for shields, amour, Power increase and Power use savings</p>
<p align="left"><strong>Navigation:-</strong> necessary for speed and agility</p>
<p align="left"><strong>Gunnery:-</strong> speaks for itself really</p>
<p align="left"><strong>Missiles:-</strong> as above</p>
<p align="left"><strong>Ship Command:-</strong> necessary for use of different ships for different situations</p>
<p align="left"><strong>Mechanic:-</strong> necessary for hull upgrades and repair systems</p>
<p align="left"><strong>Learning:-</strong> necessary for attribute increases <strong>(in my opinion massively important for all builds)</strong></p>
<p align="left">This is far more than any other character build and the obvious comment is <strong>&#8220;damn, that is going to take a long time and cost a lot of Isk&#8221;</strong>. There are a few shortcuts however. The first obvious one is the Mechanic skill. This is a skill that a combat pilot should have as it opens the door to self repair modules for hull and armor. This ability will make a combat character much more viable as repair costs at stations are astronomical. The mechanic skill is now automatically acquired following creation of your new character. The Repair and Hull skills are learned/awarded by following the &#8220;tutorial&#8221; at start of game &#8220;crash course&#8221;.If, however, none of these are the character choices you want to make, then buy the Mechanic skill as soon as you can afford it, but be warned, prices vary drastically and can reach 400k+ which is a bit expensive and is not far short of the cost of the top combat frigates.</p>
<p align="left"><strong>Attributes</strong></p>
<p align="left">All new players start with the same attributes, namely 8 points in <strong>Intelligence, Willpower, Perception and Memory and 7 Points in Charisma. </strong>However you can go to &gt; Character Sheet &gt; Attributes &gt; Remap. You can now take 2 points out of all your attributes and remap them. you can do this 2 for without delay but must wait 12 months each tiome you wish to change following the 1st 2 remaps.  I suggest taking 2 points out of charisma and putting 1 in intelligence and 1 in Memory, however you can distribute these however you feel fit. A good combat character has four high attributes and so will also be a very good all round character, able to turn his hand to most other professions without much problem.</p>
<p align="left">A low charisma score will however always leave the combat character at a disadvantage when it comes to social skills (trading etc), but who needs good diplomacy when you have your enemy on the receiving of that 650mm artillery cannon. (Anyway, I suggest you make a character solely for trade purposes just to make billions of Isk &#8211; <strong><a href="http://eveonline-guides.com/eve-trading-guide">click here for more info on how to make billions as a trader</a></strong>)</p>
<p align="left"><strong>The second shortcut is to do with the Learning skills.</strong></p>
<p align="left">The presumed main skills for combat are Gunnery and Missiles and these require Perception and Willpower. However, Electronics and Engineering are just as important and these require Intelligence and Memory. It is obvious that the combat pilot needs high scores in four different attributes.</p>
<p align="left">Now since skill-training times are directly dependent on attribute scores, this poses us a bit of a problem. The solution is the <strong>Learning skill tree</strong> as time invested here can reap huge rewards in all your other training times.</p>
<p align="left"><strong><img class="alignright size-medium wp-image-131" title="assualt" src="http://eveonline-guides.com/wp-content/uploads/2010/02/assualt-300x187.jpg" alt="assualt" width="300" height="187" />I would suggest building a character</strong>:</p>
<ol>
<li>With at least 9-10Memory to start with</li>
<li>An even spread between Intelligence, Willpower and Perception</li>
<li>As low a Charisma as possible.</li>
<li>Make one of your first skill purchases Instant Recall and bump it up to level 3 or 4 as fast as possible. <strong>This increases memory and so decreases all the Learning skill-training times</strong>.</li>
<li>Follow it with Analytical Mind to improve Intelligence</li>
<li>Then Iron Will for Willpower</li>
<li>Spatial Awareness for Perception.</li>
<li>Doing it this way it is possible to add 3 points to all your attributes in a few days and 4 points in less than two weeks.</li>
<li>This will significantly decrease all your subsequent skill-training times. The Learning skill can be used as well but the training time benefits are not as significant as with attribute increases until your attributes reach at least 15, or your attribute learning skills have reached level 3 or 4 or possibly 5.</li>
</ol>
<p align="left">Other important skills for early on are Navigation for extra speed, Afterburners for even more speed, electronics to increase CPU, Engineering to increase Powercore and Warp Drive Operation to reduce cap need for warping. Even a few (2 or 3) levels in each of these can make a big difference to your combat effectiveness.</p>
<p align="left"><strong>I would also suggest deciding what type of ship you are going to want fly in the long run. And start using this to help decide what weapon, shield, hull skills etc are going to be your mains.</strong></p>
<p align="left"><strong>As your combat character grows you can add:</strong></p>
<ol>
<li>More skills in Gunnery to suit the weapons you would like to use</li>
<li>More skills in Missiles for the missiles you would like to use</li>
<li>More skills in Engineering and Electronics for shield, amour, scramblers and ECM devices.</li>
</ol>
<p align="left"><strong>The Electronics skill tree is geared</strong> towards sensor use, scrambler use, reducing CPU need and increasing CPU capacity. A popular Electronics selection is <strong>Propulsion Jamming.</strong> This requires Electronics level3 and allows the use of Stasis Webifiers that slow down your target. Other popular modules that require Electronics are Warp Scramblers and Target Scramblers.</p>
<p align="left"><strong>The Engineering skill tree is geared</strong> towards shield and amour use, reducing Power need and increasing Power capacity. A fully trained engineering tree is possibly the only way of avoiding the purchase of the mechanic skill. The benefits to shield and amour through the skills themselves and the modules that you can operate will probably reduce your repair bills to manageable levels.</p>
<p align="left"><strong>On the Gunnery skill tree, </strong>buy and purchase your small turret skills early and then train the other gunnery skills as needed. Leave the medium turret until you can buy a cruiser and the large turret for when you can buy battleships. I do not think any frigate can carry a medium turret, and if it could you would have to strip off all your other modules to meet the power and CPU requirements.</p>
<p align="left"><strong>Missile Launcher skills </strong>can be bought as and when necessary. If you want to launch long range attacks rather than engage in close quarters combat then this is the skill tree for you.</p>
<p align="left"><strong>Weapon selection</strong> is a very personal choice and weapon loadouts are so varied that everyone will have pet loves and hates. Personally, I like the range and damage of a 150mm railgun but the activation costs and Power requirements are high. I also like the 200mm Autocannon for close range fighting.</p>
<p>In the really long term Genetic mutators, Cybernetic Implants and Boosters will become available. The skills to use these are all Science tree based and once again depend on Intelligence and Memory for training. So the early investment in these attributes will pay off again here.</p>
<p><strong>Hope this helps your EVE PvP </strong>fighting career. If you want the most advanced and secret <a href="http://eveonline-guides.com/eve-billionaire-review/">EVE online PVP builds and strategies available <strong>click here for my EVE Billionaire Review</strong>.</a></p>
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		<title>EVE Electronic Warfare Guide (EW)</title>
		<link>http://eveonline-guides.com/2009/08/19/eve-electronic-warfare-guide-ew/</link>
		<comments>http://eveonline-guides.com/2009/08/19/eve-electronic-warfare-guide-ew/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 13:22:09 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[EVE Online Guides]]></category>
		<category><![CDATA[eve electronic warfare]]></category>
		<category><![CDATA[eve electronic warfare guide]]></category>
		<category><![CDATA[eve ew]]></category>
		<category><![CDATA[eve ew guide]]></category>

		<guid isPermaLink="false">http://eveonline-guides.com/?p=30</guid>
		<description><![CDATA[While most players understand EVE Electronic Warfare few players understand the true potency of all the Electronic Warfare modules; especially when they are most and least useful.  Electronic Warfare is something that requires dedication to be good at. A strong team will never ignore Electronic Warfare, it may not win a fight all by itself [...]]]></description>
			<content:encoded><![CDATA[<p>While most players understand EVE Electronic Warfare few players understand the true potency of all the <img class="alignright size-medium wp-image-147" title="destroyer" src="http://eveonline-guides.com/wp-content/uploads/2010/02/destroyer-300x187.jpg" alt="destroyer" width="300" height="187" />Electronic Warfare modules; especially when they are most and least useful.  Electronic Warfare is something that requires dedication to be good at. A strong team will never ignore Electronic Warfare, it may not win a fight all by itself &#8211; but it damn makes sure who loses.</p>
<p>As a new player, one of your greatest assets in neutralizing the advantage of older players is to understand precisely how these modules work, and utilizing them correctly to counter the advantages of your foes.</p>
<p><span id="more-30"></span></p>
<p><strong>One of the most devastating Electronic Warfare tools is the jammer</strong>. If you are jammed you can’t lock anything so you can’t fight. The best jammers are race specific so you need the right ones fitted for the enemy you are attacking.</p>
<p>EVE Electronic Warfare refers to any of the following:</p>
<ol>
<li>Tracking Disruptors</li>
<li>Remote Sensor Dampeners</li>
<li>ECM-Jamming units (Jammers)</li>
<li>Target Painters</li>
</ol>
<p>Each race has an Electronic Warfare unit which it specializes in using; there are ships of that race which have special bonuses to make that Electronic Warfare module more effective than it would be otherwise.</p>
<p><strong>Each Electronic Warfare unit also has specific advantages and disadvantages.</strong> The most important lesson about EW is that you should recognize what they are, and are not, good for.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Tracking Disruptors</strong></span></p>
<p>The Tracking Disruptor is probably the most underestimated of all the EVE Electronic Warfare modules. <strong>They can be devastating and ruin a turret-user&#8217;s day, but do nothing to missiles or drones.</strong></p>
<p><strong>What they are designed for: </strong></p>
<ul>
<li> Reduced turret optimal range</li>
<li>Reduced turret tracking ability</li>
</ul>
<p><strong>Why That&#8217;s Bad:</strong></p>
<ol>
<li> For a turret user, the above can completely devastate their attack strategy.</li>
<li>Long-range sniper vessels struck with even a single Tracking Disruptor, will find targets totally unable to strike a target at preferred range.</li>
<li>For someone using short-range weapons, tracking will become an issue; short-range pilots tend to move swiftly around their target to avoid being hit and take advantage of the fast tracking of their weapons &#8211; and they will find their own guns are now unable to track fast enough to handle their own movement. (Also some short range weapons will find their range reduced so low that the pilot will have to quickly change their preferred orbit distance or be useless &#8211; and that takes time to do.</li>
</ol>
<p><strong>Limitations of the Module:</strong></p>
<ol>
<li>Does absolutely nothing to Missile and Drones. As a result, a Tracking Disruptor is a wasted slot, should you face most Caldari ships and a few Gallente ones as well.</li>
<li>There are very few pure-turret ships, even amongst the Minmatar and Amarr, so while a Tracking Disruptor is very nearly an &#8220;off&#8221; switch for some modules, it has no effect on others.</li>
<li>Using more than one version of this module DOES increase the effect, but stacking them incurs a penalty.</li>
<li>After the third Tracking Disruptor, the effectiveness is drastically lessened. (On the other hand, there are exceedingly few ship designs that have turrets which will manage to hit with three Tracking Disruptors interfering&#8230;</li>
<li>Only the Caldari fly ships which frequently have no turrets at all, so you can be nearly certain of stopping at least one turret.)</li>
</ol>
<p><strong>Countering the Tracking Disruptor</strong>:</p>
<p>No turret-heavy ship should be without a Tracking Computer. This gives the player bonuses to precisely the same categories a Disruptor weakens: Optimal Range and Tracking Ability.</p>
<p>Although the bonuses are not precisely equivalent to the penalty, this is the best option you have, and can give you a fighting chance to deliver damage with your turrets.</p>
<p><strong>Tracking Disruptors Are More Effective On:</strong></p>
<ol>
<li>Typically a slower ship that relies on long-range combat.</li>
<li>While short-range boats can have their tracking ruined, a short-range boat can also counter this effect by simply slowing down.</li>
<li>Snipers, on the other hand, typically are not built for speed, and cannot rapidly close the distance in order to fight you at their &#8220;new&#8221; range. When you rush them, their long-range (now shorter), slow-tracking (even slower-tracking!) guns will be unable to hit you.</li>
<li>Any ship set up for sniping (especisally Megathron, Apocalypse, Moa) will be very unhappy to find themselves target-disrupted.</li>
<li>Frigates, however, are typically capable of countering with good flying, a web to slow their target down, and short-range combat.</li>
</ol>
<p><strong><img class="alignright size-medium wp-image-148" title="amarr-damnation" src="http://eveonline-guides.com/wp-content/uploads/2010/02/amarr-damnation-4-300x225.jpg" alt="amarr-damnation" width="300" height="225" />A Few Tracking Disruptor Modules (in order from least to most effective)</strong></p>
<ol>
<li>Tracking Disruptor I</li>
<li>&#8216;Abandon&#8217; Targeting Disruptor</li>
<li>F-392 Baker Nunn Targeting Scrambler</li>
<li>DDO Photometry I Targeting Interference</li>
<li>Tracking Disruptor II</li>
<li>Balmer Series Targeting Inhibitor</li>
</ol>
<p><strong>Preferred Racial Ships:</strong> The Amarr race prefers the Tracking Disruptor.</p>
<p><strong>Skills to Maximize Tracking Disruptor Effectiveness:</strong></p>
<ol>
<li>Weapon Disruption (less cap use &#8211; requires Electronics III)</li>
<li>Turret Destabilization (Even lower optimal range and tracking speed- requires Electronics V, Weapon Disruption IV)</li>
<li>Long Distance Jamming (Increase optimal painting range &#8211; Requires Electronics IV, Electronic Warfare III)</li>
<li>Frequency Modulation (Increases falloff range &#8211; Requires Electronics III, Electronic Warfare II)</li>
</ol>
<p>Tracking Disruptors always work, and work verywell on any turret they meet, but don&#8217;t work on ships that have no turrets.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>Remote Sensor Dampeners</strong></span></p>
<p>Remote Sensor Dampeners work very similarly to Tracking Disruptors, but instead of working on Turrets, they work on sensors &#8211; which everyone relies on. This makes them considerably more useful for dealing with all kinds of opponents, but just like Tracking Disruptors, there are specific types of combat which Remote Sensor Dampeners are less effective in defeating.</p>
<p><strong>What They Are Designed For:</strong></p>
<ol>
<li>Lowering Maximum Targeting Range</li>
<li>Lowering Sensor Resolution</li>
</ol>
<p><strong>Why That&#8217;s Bad:</strong></p>
<ol>
<li>No weapon system functions ideally if it cannot lock on to its target.</li>
<li>Turret users are absolutely out of luck and cannot even fire.</li>
<li>Missile users can only use friend-or-foe missiles, which target erratically and do less damage.</li>
<li>Drones will react to a sensor dampener by attacking, but only if they are already deployed &#8211; targets which are dampened before the drones are released will find drones useless.</li>
<li>In short, a ship which is outside of its targeting range is almost powerless to fight back. Additionally, even when a ship does reach its new, crippled targeting range, the lowered sensor resolution means that the ship will take much longer than normal to actually achieve a target lock.</li>
<li>When fighting frigates and interceptors, the difference can be jaw-dropping.</li>
</ol>
<p><strong>Limitations of the Module:</strong></p>
<ol>
<li>Ultimately, when a target finally achieves a lock on you, that lock stays.</li>
<li>The only way to break that lock is to actually retreat out of the new maximum sensor range &#8211; which isn&#8217;t always possible.</li>
<li>Unless you have some means to keep your opponent at a very specific distance, Remote Sensor Dampeners only buy time. (That can sometimes be quite a long time, but eventually, locks will be had.)</li>
<li>Many players use enough of these modules to push their opponent&#8217;s range under 20km, where they can be warp-scrambled, or in some cases, 10km, where they can be webbed and scrambled.</li>
<li>While multiple Remote Sensor Dampeners CAN be used, like Tracking Disruptors, they do have penalties associated with stacking them up on a single target.</li>
</ol>
<p><strong>Countering Remote Sensor Dampeners:</strong></p>
<ol>
<li>The foil to this system is the Sensor Booster, which increases maximum targeting range and sensor resolution.</li>
<li>These are quite popular modules for players to use on larger ships to lower lock times and use long-range guns, so there is a good chance that you could be working against some defenses right from the start.</li>
</ol>
<p><strong>Remote Sensor Dampeners are Most Effective On:</strong></p>
<ol>
<li>Ironically, these modules are possibly the most brutal on ships that already have short targeting ranges &#8211; frigates, especially interceptors.</li>
<li>These ships typically do not have the module slots to fit sensor boosters on their own, and since they already have quite short targeting ranges, interceptor pilots can find themselves with such short targeting ranges so as to whip past a target and be back outside maximum targeting range again!</li>
<li>Interceptors also rely on very fast locking times, which can be spoiled as well.</li>
<li>The are good on cruisers as well, which tend to have medium targeting ranges and speeds, but are probably not packing sensor boosters.</li>
<li>Battleships often utilize sensor boosters, but enough remote sensor dampeners can still be fairly effective in cranking their lock times up.</li>
<li>Pushing battleship targeting range lower than they can fire will only work with snipers, though, as close-range battleships typically have more than enough targeting range, even dampened.</li>
</ol>
<p><strong>Some Remote Sensor Dampener Modules</strong></p>
<ol>
<li>Remote Sensor Dampener I</li>
<li>Kapteyn Sensor Array Inhibitor</li>
<li>Indirect Scanning Dampening Unit</li>
<li>Low Frequency Sensor Suppressor</li>
<li>Remote Sensor Dampener II</li>
<li>Phased Muon Sensor Disruptor</li>
</ol>
<p><strong>Preferred Racial Ships:</strong> The Gallente have the ships with the bonuses for these modules; for example the Maulus (Frigate), the Celestis (Cruiser), and the Arazu/Lachesis (Recon Cruisers.)</p>
<p><strong>Skills to Maximize Sensor Dampener Effectiveness:</strong></p>
<ol>
<li>Sensor Linking (less cap use &#8211; requires Electronics III)</li>
<li>Signal Suppression (Lower target range and resolution &#8211; requires Electronics V, Sensor Linking IV)</li>
<li>Long Distance Jamming (Increase optimal painting range &#8211; Requires Electronics IV, Electronic Warfare III)</li>
<li>Frequency Modulation (Increases falloff range &#8211; Requires Electronics III, Electronic Warfare II)</li>
</ol>
<p>Remote Sensor Dampeners are the next step in the direction away from the Targeting Disruptor. They are more effective against more targets, but have more potential to fail altogether beyond a certain level of effect. (Whereas a Targeting Disruptor has less targets it can effect, but really ruins their day.)</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>ECM-Jammers:</strong></span></p>
<p><img class="alignright size-medium wp-image-149" title="sleipnir" src="http://eveonline-guides.com/wp-content/uploads/2010/02/sleipnir-300x168.jpg" alt="sleipnir" width="300" height="168" />Probably the most popular electronic warfare modules, the Jammer works on any type of ship that it comes across. There are actually two varieties of Jammer; Multi-spectral (moderately effective against all), and Race-Specific (Effective against a specific type of ship.)</p>
<p><strong>What It Does:</strong></p>
<ol>
<li>Jammers have a random chance of simply turning OFF enemy targeting abilities for 20 seconds.</li>
<li>This chance is based on two factors: &#8211; Target&#8217;s ship sensor strength &#8211; Jamming strength of the ECM module (Many people think that the sensor strength of the jamming ship comes into play; this is simply untrue &#8211; a frigate mounting an jammer is just as effective as a battleship mounting one, unless the ship using it has a specific bonus to jammers.)</li>
</ol>
<p><strong>Why That&#8217;s Bad:</strong></p>
<ol>
<li>A successful jam means your targeting simply turns off; you can actively target zero ships.</li>
<li>That means anything currently running stops &#8211; Nosferatu stop draining, guns stop firing, standard missiles stop shooting. Drones will continue firing at a target, but if they destroy it, they&#8217;ll decide on their own what to attack next.</li>
<li>This condition lasts for twenty seconds per successful jam, and can &#8220;cycle jam&#8221; if the target is unlucky enough &#8211; repeated successful jams can make the jamming time last even longer!</li>
</ol>
<p><strong>Limitations of the Module:</strong></p>
<ol>
<li>If the jammer fails to jam sensors, for 20 seconds the jamming ship gets absolutely no benefit from its modules at all &#8211; none &#8211; except wasted capacitor.</li>
<li>Also, players who use the multispectral module are going to be using a healthy chunk of capacitor, and while the racial-specifics are cheaper to use, they affect one of four races.</li>
</ol>
<p><strong>Countering Jammers:</strong></p>
<p>There are a variety of ways to counter jammers, both directly and indirectly.</p>
<ol>
<li>Directly countering them can be done by fitting ECCM (Electronic Counter-Counter Measures) which fit in medium slots and use capacitor, and Sensor Backup Arrays, which fit in low slots and use no capacitor, but are less effective.</li>
<li>Both of these modules increase sensor strength significantly, making the chance of a successful jam lower. (Admittedly, though, the chance of a jam is never zero.)</li>
<li>These modules tend to be a bit less popular because they do absolutely nothing if the fitted ship is not being threatened with ECM. (Ironically, the same players fail to realize that ECM which are being thwarted have the same problem!)</li>
</ol>
<p><strong>Some players choose another route to help counter the effects of a Jammer</strong>:</p>
<ol>
<li> Sensor Boosters help a player who has been jammed reacquire their lock more quickly, cutting down on the total time wasted.</li>
</ol>
<p><strong>Some players take a much more aggressive approach to countering enemy Jamming: </strong></p>
<ol>
<li>They either Jam or Damp the other vessel themselves! Although this is not always effective (many Caldari vessels have high sensor strength and fit Sensor Boosters to utilize Jamming at long range) it is another option.</li>
</ol>
<p><strong>A final alternative is Projected ECCM.</strong></p>
<p>While this will not work on your own vessel, there are modules that work very effectively to improve the sensor strength of another vessel. If you and a companion think there is a very high chance you will be jammed, projected ECCM (P-ECCM) is one possibility for greatly bolstering your defenses:</p>
<ol>
<li>If you both P-ECCM each other, you can double your sensor strength; something neither one of you could do with a single module by yourselves.</li>
</ol>
<p><strong>ECM is Most Effective On:</strong></p>
<ol>
<li>Ships with low sensor strength; particularly tech-1 vessels of smaller sizes.</li>
<li>Any ship that is faced with the specific anti-race jamming that matches their race is going to have problems, but smaller ships tend to suffer more.</li>
<li>ECM-Multispectrals can be effective against all races, but much less so</li>
</ol>
<p><strong><img class="alignright size-medium wp-image-130" title="gallente-deimos" src="http://eveonline-guides.com/wp-content/uploads/2010/02/gallente-deimos-3-300x225.jpg" alt="gallente-deimos" width="300" height="225" />Some ECM-Jamming Modules</strong>:</p>
<ol>
<li> Multispectral ECM-Multispectral Jammer I</li>
<li>Initiated Multispectral Jammer I</li>
<li> Induced Multispectral Jammer I</li>
<li>Compulsive Multispectral Jammer I</li>
<li>Magnetometric Jammers ECM-Ion Field Projector I</li>
<li>Initiated Ion Field ECM I</li>
<li>ECM-Ion Field Projector II</li>
</ol>
<p><strong>ECM- Burst Modules:</strong> Effects all races out to a certain range, but very high cap use:</p>
<ol>
<li> ECM-Burst I</li>
<li>ECM-Burst II</li>
<li>&#8216;Cetus&#8217; ECM Shockwave I</li>
</ol>
<p>(ECM-Burst can be very tough to use, since it has the serious drawback of hitting anyone nearby &#8211; including friendlies)</p>
<p><strong>Preferred Racial Ship</strong>: The Caldari have all the bonuses when it comes to ECM. They have ships with bonuses to ECM strength, ships with bonuses to ECM distance, and ships with bonuses to ECM capacitor usage. Examples are: Griffin (Frigate), Blackbird (Cruiser), Scorpion (Battleship), Falcon/Rook (Recon Cruisers.)</p>
<p><strong>Skills to maximize ECM-Jammer Effectiveness:</strong></p>
<ol>
<li>Electronic Warfare (less cap use &#8211; requires Electronics III)</li>
<li>Signal Dispersion (greater Jamming strength &#8211; requires Electronics V, Electronic Warfare IV)</li>
<li>Long Distance Jamming (Increase optimal painting range &#8211; Requires Electronics IV, Electronic Warfare III)</li>
<li>Frequency Modulation (Increases falloff range &#8211; Requires Electronics III, Electronic Warfare II)</li>
</ol>
<p>(ECM are by far the most controversial of the EVE Electronic Warfare modules, because of their ability to simply &#8220;shut off&#8221; an opposing vessel. Of all the Electronic Warfare modules, though, Jammers have the highest ability to fail: they are an all-or-nothing module. Many players find that too random, and very frustrating)</p>
<p><strong>Target Painters</strong></p>
<p>The least used of all the EVE Electronic Warfare modules is the Target Painter, though it is by no means a useless module. Target Painters work on the principle that weapon systems &#8211; all types &#8211; only see so well, and a Target Painter brightens up that target to make it that much easier for the weapon system to see.</p>
<p><strong>What It Does:</strong></p>
<ol>
<li>Target painters work by increasing the signature (target size) of an opposing ship.</li>
<li>That means: &#8211; Bigger guns which normally fire near a small ship but miss will start hitting (and doing lots of damage.)</li>
<li>Missiles which usually explode near a target for small damage will explode ON a target for big damage.</li>
</ol>
<p><strong>Why That&#8217;s Bad:</strong></p>
<ol>
<li> Battleship guns do battleship-sized damage. Part of the reason frigates don&#8217;t need to be as afraid of battleship guns is that the sensors on battleship guns are built for other big targets &#8211; they don&#8217;t see frigates very well. As a result, they tend to near-miss a frigate a decent amount of the time.</li>
<li>Target Painters light smaller ships up so that bigger guns can see them much better &#8211; and so a frigate will suddenly have to endure battleship-sized amounts of damage&#8230; which it won&#8217;t do for very long!</li>
<li>The same thing goes for missiles &#8211; heavier missiles have a harder time closing with small targets; target painters help with that.</li>
</ol>
<p><strong>Limitations of the Module:</strong></p>
<ol>
<li>The big limitation of a target painter is that they usually only do any good with big guns vs. small targets.</li>
<li>A frigate&#8217;s guns will always see a frigate, a cruiser&#8217;s guns will always see a cruiser, and so on.</li>
<li>Battleships don&#8217;t tend to run into frigates in combat (frigates often run away) and so target painters aren&#8217;t helpful.</li>
<li>Bigger ships often have drone bays or missiles, which can both do enough damage to repel a frigate, even if it is not the &#8220;ideal&#8221; solution. As a result, this is a less commonly used form of electronic warfare.</li>
</ol>
<p>It does counter small ship size as a tool of defense, but many other options exist.</p>
<p><strong>The other problem with target painters is that their effectiveness is somewhat limited: </strong></p>
<ol>
<li>A target painter might move the effective signature of a frigate from 33m to 44m, but that&#8217;s not going to be much help to a battleship whose guns see in blocks of 400m! The best target painter only increases a target&#8217;s size by 30% &#8211; which isn&#8217;t going to be enough to see major returns for the expended module slot.</li>
<li>On the other hand missiles always enjoy a benefit.</li>
</ol>
<p><strong><img class="alignright size-medium wp-image-136" title="assualt-ship" src="http://eveonline-guides.com/wp-content/uploads/2010/02/assualt-ship-300x187.jpg" alt="assualt-ship" width="300" height="187" />Countering Target Painters:</strong></p>
<ol>
<li>Here&#8217;s the good news for Target Painter users: <strong>you can&#8217;t be countered.</strong></li>
<li>Someone can jam you, damp you, or disrupt you as normal, but otherwise, you&#8217;re gold. There is no module which lowers signature radius, and some of the smaller, faster ships really hate being painted.</li>
</ol>
<p>Target Painters are Most Effective on Ships Being Hit by Missiles:</p>
<ol>
<li> More so than with turrets, missiles really enjoy the benefits of a target painter, as it only cranks their damage upward.</li>
<li>The only target that is not going to suffer more damage from a target painted missile is one that is already quite large and quite stationary</li>
</ol>
<p><strong>Some Target Painting Modules&#8230;</strong><br />
Get ready for some long names:</p>
<ol>
<li>Target Painter I</li>
<li>Partial Weapon Navigation</li>
<li>Peripheral Weapon Navigation Diameter</li>
<li>Parallel Weapon Navigation Transmitter</li>
<li>Target Painter II</li>
<li>Phased Weapon Navigation Array Generation Extron</li>
</ol>
<p><strong>Preferred Racial Ship</strong>: Examples are the Minmatar Vigil (Frigate), Bellicose (Cruiser), and Huggin/Rapier (Recon Cruisers) all get a bonus to this module, but none of these ships are terribly popular. Huggins and Rapiers are not unheard-of, however, because they also get an impressive bonus to webifier range.</p>
<p><strong>Skills to maximize Target Painter:</strong></p>
<ol>
<li>Target Painter (less cap use &#8211; requires Electronics III)</li>
<li>Signature Focusing (higher sig increases &#8211; requires Electronics V, Target Painting IV)</li>
<li>Long Distance Jamming (Increase optimal painting range &#8211; Requires Electronics IV, Electronic Warfare III)</li>
<li>Frequency Modulation (Increases falloff range &#8211; Requires Electronics III, Electronic Warfare II)</li>
</ol>
<p><strong>To Close:</strong></p>
<p>Fully understanding when a Tracking Disruptor is better than a Sensor Dampener, and when you really don&#8217;t need to gamble on an ECM-Jammer, because a better option is open&#8230; well, that can make the difference between winning a fight, or taking a trip home in your pod. Like drones, missiles, and gunnery, EVE Electronic Warfare is something that requires a great deal of dedication to be good at. While EVE Online Electronic Warfare may be far less glamorous because it causes no damage, a good team will never ignore it.</p>
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		<title>EVE Online Character Guide &#8211; The Best EVE Character</title>
		<link>http://eveonline-guides.com/2009/08/19/eve-character-guide/</link>
		<comments>http://eveonline-guides.com/2009/08/19/eve-character-guide/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 10:33:19 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[EVE Online Guides]]></category>
		<category><![CDATA[best eve character]]></category>
		<category><![CDATA[eve character guide]]></category>
		<category><![CDATA[eve online character guide]]></category>

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		<description><![CDATA[Just Starting EVE for the 1st time? What&#8217;s the best EVE character for beginners. What starting skills and attributes should you pick so you&#8217;re not gimped early on? What does it all mean?
Early on it is a good idea to concentrate a targeted career path. In order to help you decide I have put together this EVE character [...]]]></description>
			<content:encoded><![CDATA[<p align="left">Just Starting EVE for the 1st time? What&#8217;s the best EVE character for beginners. What starting skills and attributes should you pick so you&#8217;re not gimped early on? What does it all mean?</p>
<p align="left">Early on it is a good idea to concentrate a targeted career path. In order to help you decide I have put together this EVE character guide utilising  some of the most valuable advice available on early EVE career paths.</p>
<p align="left">To properly choose and outfit your ship you&#8217;re really need to decide what type of work you will specialise in because no ship suits all type of work. (Of course with EVE skill progression there is no type of work you couldn&#8217;t put your hand to. You can do all of it if you wish, it will just take significant time and Isk).</p>
<p><span id="more-66"></span></p>
<p align="left"><img class="alignright size-medium wp-image-126" title="ore-retriever-2" src="http://eveonline-guides.com/wp-content/uploads/2010/02/ore-retriever-2-300x225.jpg" alt="ore-retriever-2" width="300" height="225" />At the beginning you should really focus on a basic idea, I suggest either an EVE Miner, EVE Trader or EVE Fighter (I will cover the actual Miner, Trader &amp; Fighter EVE character builds later). Use the following click links to the character build pages if you want to look now, or use the side bar.</p>
<p align="left">Obviously, this new character could be a requirement to help balance classes with your friends or Corp. If this is for a group/Corp requirement then you could, for example,  consider a manufacturing, business, science or exploration character&#8211;but you will need materials, Isk and often experience. However if you&#8217;re in this position you should already have some EVE experience, or veteran friends to help you decide the best way to go.</p>
<p align="left">So for this EVE character guide I will concentrate on the best EVE character for the new EVE player. As stated I feel this is either a Miner, Fighter, or Trader. The Trader is less viable to the new player as you often need money to make money in this field. However it is something to look into later in your character development.</p>
<p align="left">The Fighter/PvP is my personal favorite because I prefer other more exiting and volatile gameplay this career path this involves (more risky but this just adds to the fun, it is a game after all). The Miner still is solid choice for early players due to the reduced risk, ease of mining and Isk making potential &#8211; however I find this path a bit dull.</p>
<p align="left"><strong><span style="text-decoration: underline;">First a Little Overview of Skills and Attributes:</span></strong></p>
<p align="left"><strong>Skills</strong></p>
<p align="left">EVE is quite unusual on the skill front;</p>
<ol>
<li><strong>No restriction on what skills you can learn</strong> (some have prerequisites including prior certain skills, skill  levels in one form or the other). Basically with enough time and dosh any character can excel in any or all areas</li>
<li><strong>Most Skills are advanced via a time frame system </strong>(i.e. once you start to learn the skill it will take a set amount of time to aquire). This offers less of gap between the casual and regular gamers and zero ability to power level your skills.</li>
<li><strong>Skills learn at different rates</strong></li>
<li><strong>Specific primary and secondary player attributes  have an effect on how fast </strong>their related skills train</li>
<li><strong>Skills have a total of 5 levels</strong></li>
<li>There is a lot of strategy and planning involved in terms of which skill to train 1st, in what order, to what level, at what rate and as a requirement for what ships or modules.</li>
</ol>
<p align="left"><em>Below I have listed all the skill groups and attributes, plus the most important attributes that benefit each skill. Therefore if you want to build and plan your own career you have the most important knowledge required.</em></p>
<p align="left"><strong><span style="text-decoration: underline;">Skill Groups</span></strong></p>
<ol>
<li><img class="alignright size-medium wp-image-127" title="retriever" src="http://eveonline-guides.com/wp-content/uploads/2010/02/retriever-300x240.jpg" alt="retriever" width="300" height="240" />Corporation Management</li>
<li>Drones</li>
<li>Electronics</li>
<li>Engineering</li>
<li>Industry</li>
<li>Gunnery</li>
<li>Leadership</li>
<li>Learning</li>
<li>Mechanics</li>
<li>Missiles</li>
<li>Navigation</li>
<li>Science</li>
<li>Social</li>
<li>Spaceship Command</li>
<li>Trade</li>
<li>Subsystems</li>
</ol>
<p align="left"><strong><span style="text-decoration: underline;">Attributes</span></strong></p>
<p align="left">Attributes are linked to skills progression and on going training. They have a direct impact on the rate at which skills are learned. There are 5 attributes:</p>
<ol>
<li>Charisma</li>
<li>Wisdom</li>
<li>Intelligence</li>
<li>Perception</li>
<li>Willpower</li>
</ol>
<p align="left"><strong>Here are the various skill groups, and which attributes are typically the most important for them:</strong></p>
<ol>
<li><img class="alignright size-medium wp-image-136" title="assualt-ship" src="http://eveonline-guides.com/wp-content/uploads/2010/02/assualt-ship-300x187.jpg" alt="assualt-ship" width="300" height="187" />Corporation Management: <strong>Memory</strong> / Charisma</li>
<li>Drones: <strong>Memory</strong> / Perception</li>
<li>Electronics: <strong>Intelligence</strong> / Memory</li>
<li>Engineering: <strong>Intelligence</strong> / Memory</li>
<li>Gunnery: <strong>Perception</strong> / Willpower</li>
<li>Industry: <strong>Memory</strong> / Intelligence</li>
<li>Leadership: <strong>Charisma</strong> / Willpower</li>
<li>Learning: <strong>Memory</strong> / Intelligence</li>
<li>Mechanic: <strong>Intelligence</strong> / Memory</li>
<li>Missile Launcher Operation: <strong>Perception</strong> / Willpower</li>
<li>Navigation: <strong>Intelligence</strong> / Perception</li>
<li>Science: <strong>Intelligence</strong> / Memory</li>
<li>Social: <strong>Charisma</strong> / Intelligence</li>
<li>Spaceship Command: <strong>Perception</strong> / Willpower</li>
<li>Subsystems: <strong>Intelligence</strong> / Perception</li>
<li>Trade: <strong>Charisma</strong> / Memory</li>
</ol>
<p><strong><span style="text-decoration: underline;">The Learning Skill Group:</span></strong></p>
<p>I feel this needs a special mention. While the learning tree does not give you immediate benefits such as increased fighting ability, they are essential. All the skills classified under &#8220;Learning&#8221; have an impact on your attributes. Every level gained will increase an attribute value. As attributes directly effect how fast your skills train, making use of the learning group skills will significantly shorten your skill training time. I could go into formulae but this is boring and something you will look into yourself as you progress.</p>
<p><strong>Learning Group Skills and Their Effects:</strong></p>
<ol>
<li>Empathy &#8211; Each level adds 1 attribute point of <strong>Charisma</strong></li>
<li>Analytic Mind &#8211; Each level adds 1 attribute point of <strong>Intelligence</strong></li>
<li>Instant Recall - Each level adds 1 attribute point of <strong>Memory</strong></li>
<li>Spatial Awareness - Each level adds 1 attribute point of <strong>Perception</strong></li>
<li>Iron Will - Each level adds 1 attribute point of <strong>Willpower</strong></li>
<li>Learning &#8211; All skill training times reduced by <strong>2% per level</strong></li>
<li>Presence <strong>(advanced Skill)</strong> &#8211; Each level adds 1 attribute point of <strong>Charisma</strong></li>
<li>Logic <strong>(advanced Skill)</strong> &#8211; Each level adds 1 attribute point of <strong>Intelligence</strong></li>
<li>Eidetic Memory <strong>(advanced Skill)</strong> &#8211; Each level adds 1 attribute point of <strong>Memory</strong></li>
<li>Clarity <strong>(advanced Skill)</strong> &#8211; Each level adds 1 attribute point of <strong>Perception</strong></li>
<li>Focus <strong>(advanced Skill)</strong> &#8211; Each level adds 1 attribute point of <strong>Willpower</strong></li>
</ol>
<p><strong>My Take On Learning Skill Progression &#8211; What To Do!</strong></p>
<p>Personally I feel the learning skills should be trained first and fully, in general it is good idea to train <strong>all </strong>the learning skills to max as they will provide significant long term benefits to your character.</p>
<p><strong><span style="text-decoration: underline;">Basic Training  Help</span></strong></p>
<p><strong>Training Current Skills:<br />
</strong>As easy as bringing up your character sheet, right clicking the skill you want to advance and selecting train to next level.</p>
<p><strong>Aborting Training:<br />
<span style="font-weight: normal;">Any skill trained will keep its progress even if you remove or change order .</span></strong></p>
<p><strong>You can now queue multiple skills to complete over the course of 24 hours </strong>(e.g. you could queue up 5 skills that will take up to a total of 23 hours 15 mins to complete them all. You can add another skill as long as it starts before the 24 hour mark). <strong>Always try and fill your training queue, please note you can always re-arrange the order of these skills by simply dragging them up or down and clicking apply.</strong></p>
<p><strong>Acquiring New Skills:<br />
</strong>You can buy the from an academy, find them or receive as a reward from an agent</p>
<p><strong>Future<br />
</strong>EVE is constantly growing and expanding, skills will obviously change and evolve but the fundamental relationship and skill progression listed above will still be relevant. This is a great base knowledge and understanding to posses for character development.</p>
<p><strong><span style="text-decoration: underline;">EVE Online Character Builds</span></strong></p>
<p><a href="http://eveonline-guides.com/eve-online-pvp-builds/"><strong>The Fighter<br />
</strong>Click here for a detailed guide to building your EVE PvP/fighter Character</a></p>
<p><a href="http://eveonline-guides.com/eve-mining-guide"><strong>The Miner<br />
</strong>Click here for a detailed guide to building your EVE Mining Character</a></p>
<p><a href="http://eveonline-guides.com/eve-trading-guide/"><strong>The Trader<br />
</strong>Click here for a detailed guide to building your EVE Trading Character</a></p>
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